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Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index b99c0a3fa9..72a899370e 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture, normal_map);
+ draw_multimesh(multimesh, texture);
}
}
}
@@ -71,7 +71,6 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
emit_signal("texture_changed");
- _change_notify("texture");
}
Ref<Texture2D> MultiMeshInstance2D::get_texture() const {