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Diffstat (limited to 'scene/2d/multimesh_instance_2d.cpp')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 028459e778..6620027020 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -53,8 +53,8 @@ void MultiMeshInstance2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
@@ -68,7 +68,7 @@ Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
return multimesh;
}
-void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -78,18 +78,18 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-Ref<Texture> MultiMeshInstance2D::get_texture() const {
+Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
return texture;
}
-void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
+Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
return normal_map;
}