diff options
Diffstat (limited to 'scene/2d/mesh_instance_2d.cpp')
-rw-r--r-- | scene/2d/mesh_instance_2d.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp new file mode 100644 index 0000000000..adbb227d0c --- /dev/null +++ b/scene/2d/mesh_instance_2d.cpp @@ -0,0 +1,76 @@ +#include "mesh_instance_2d.h" + +void MeshInstance2D::_notification(int p_what) { + + if (p_what == NOTIFICATION_DRAW) { + if (mesh.is_valid()) { + draw_mesh(mesh, texture, normal_map); + } + } +} + +void MeshInstance2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh); + + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture); + + ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); +} + +void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { + + mesh = p_mesh; + update(); +} + +Ref<Mesh> MeshInstance2D::get_mesh() const { + + return mesh; +} + +void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) { + + if (p_texture == texture) + return; + texture = p_texture; + update(); + emit_signal("texture_changed"); + _change_notify("texture"); +} + +void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) { + + normal_map = p_texture; + update(); +} + +Ref<Texture> MeshInstance2D::get_normal_map() const { + + return normal_map; +} + +Ref<Texture> MeshInstance2D::get_texture() const { + + return texture; +} + +Rect2 MeshInstance2D::_edit_get_rect() const { + + if (mesh.is_valid()) { + AABB aabb = mesh->get_aabb(); + return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); + } + + return Node2D::_edit_get_rect(); +} + +MeshInstance2D::MeshInstance2D() { +} |