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-rw-r--r--scene/2d/line_builder.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 0e033d9be1..654e61422b 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,17 +41,17 @@ public:
// TODO Move in a struct and reference it
// Input
Vector<Vector2> points;
- Line2D::LineJointMode joint_mode;
- Line2D::LineCapMode begin_cap_mode;
- Line2D::LineCapMode end_cap_mode;
- float width;
- Curve *curve;
- Color default_color;
- Gradient *gradient;
- Line2D::LineTextureMode texture_mode;
- float sharp_limit;
- int round_precision;
- float tile_aspect; // w/h
+ Line2D::LineJointMode joint_mode = Line2D::LINE_JOINT_SHARP;
+ Line2D::LineCapMode begin_cap_mode = Line2D::LINE_CAP_NONE;
+ Line2D::LineCapMode end_cap_mode = Line2D::LINE_CAP_NONE;
+ float width = 10.0;
+ Curve *curve = nullptr;
+ Color default_color = Color(0.4, 0.5, 1);
+ Gradient *gradient = nullptr;
+ Line2D::LineTextureMode texture_mode = Line2D::LineTextureMode::LINE_TEXTURE_NONE;
+ float sharp_limit = 2.f;
+ int round_precision = 8;
+ float tile_aspect = 1.f; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
@@ -82,8 +82,8 @@ private:
void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
private:
- bool _interpolate_color;
- int _last_index[2]; // Index of last up and down vertices of the strip
+ bool _interpolate_color = false;
+ int _last_index[2] = {}; // Index of last up and down vertices of the strip
};
#endif // LINE_BUILDER_H