diff options
Diffstat (limited to 'scene/2d/line_builder.cpp')
-rw-r--r-- | scene/2d/line_builder.cpp | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index c478f03356..05d77f8224 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection( return SEGMENT_PARALLEL; } -// TODO I'm pretty sure there is an even faster way to swap things -template <typename T> -static inline void swap(T &a, T &b) { - T tmp = a; - a = b; - b = tmp; -} - static float calculate_total_distance(const Vector<Vector2> &points) { float d = 0.f; for (int i = 1; i < points.size(); ++i) { @@ -136,9 +128,9 @@ void LineBuilder::build() { _interpolate_color = gradient != nullptr; bool retrieve_curve = curve != nullptr; bool distance_required = _interpolate_color || - retrieve_curve || - texture_mode == Line2D::LINE_TEXTURE_TILE || - texture_mode == Line2D::LINE_TEXTURE_STRETCH; + retrieve_curve || + texture_mode == Line2D::LINE_TEXTURE_TILE || + texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) { total_distance = calculate_total_distance(points); //Adjust totalDistance. |