diff options
Diffstat (limited to 'scene/2d/line_builder.cpp')
-rw-r--r-- | scene/2d/line_builder.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 5e48a61ff7..c478f03356 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -94,20 +94,6 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) { //---------------------------------------------------------------------------- LineBuilder::LineBuilder() { - joint_mode = Line2D::LINE_JOINT_SHARP; - width = 10; - curve = nullptr; - default_color = Color(0.4, 0.5, 1); - gradient = nullptr; - sharp_limit = 2.f; - round_precision = 8; - begin_cap_mode = Line2D::LINE_CAP_NONE; - end_cap_mode = Line2D::LINE_CAP_NONE; - tile_aspect = 1.f; - - _interpolate_color = false; - _last_index[0] = 0; - _last_index[1] = 0; } void LineBuilder::clear_output() { @@ -389,7 +375,7 @@ void LineBuilder::build() { } if (intersection_result != SEGMENT_INTERSECT) { - // In this case the joint is too corrputed to be re-used, + // In this case the joint is too corrupted to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); } @@ -499,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) { if (texture_mode != Line2D::LINE_TEXTURE_NONE) { // UVs are just one slice of the texture all along - // (otherwise we can't share the bottom vertice) + // (otherwise we can't share the bottom vertex) uvs.push_back(uvs[_last_index[opposite_orientation]]); } @@ -534,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o strip_add_tri(rpos, orientation); } - // Last arc vertice + // Last arc vertex rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius; strip_add_tri(rpos, orientation); } @@ -583,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col } } - // Last arc vertice + // Last arc vertex Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); rpos = center + sc * radius; vertices.push_back(rpos); |