diff options
Diffstat (limited to 'scene/2d/line_builder.cpp')
-rw-r--r-- | scene/2d/line_builder.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 845788bada..74ad3e79d0 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -146,7 +146,9 @@ void LineBuilder::build() { float current_distance1 = 0.f; float total_distance = 0.f; _interpolate_color = gradient != NULL; - bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE; + bool distance_required = _interpolate_color || + texture_mode == Line2D::LINE_TEXTURE_TILE || + texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) total_distance = calculate_total_distance(points); if (_interpolate_color) @@ -170,7 +172,7 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx0 = 0.5f / tile_aspect; } - new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f)); + new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f)); total_distance += width; current_distance0 += hw; current_distance1 = current_distance0; @@ -292,6 +294,9 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx0 = current_distance0 / (width * tile_aspect); uvx1 = current_distance1 / (width * tile_aspect); + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + uvx0 = current_distance0 / total_distance; + uvx1 = current_distance1 / total_distance; } strip_add_quad(pos_up1, pos_down1, color1, uvx1); @@ -378,6 +383,8 @@ void LineBuilder::build() { } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + uvx1 = current_distance1 / total_distance; } strip_add_quad(pos_up1, pos_down1, color1, uvx1); @@ -386,7 +393,7 @@ void LineBuilder::build() { if (end_cap_mode == Line2D::LINE_CAP_ROUND) { // Note: color is not used in case we don't interpolate... Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0); - new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f)); + new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f)); } } |