diff options
Diffstat (limited to 'scene/2d/line_builder.cpp')
-rw-r--r-- | scene/2d/line_builder.cpp | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 56293a7b8d..f1522dbaeb 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -53,8 +53,9 @@ static SegmentIntersectionResult segment_intersection( float ub = (ab.x * (a.y - c.y) - ab.y * (a.x - c.x)) / div; *out_intersection = a + ua * ab; if (ua >= 0.f && ua <= 1.f && - ub >= 0.f && ub <= 1.f) + ub >= 0.f && ub <= 1.f) { return SEGMENT_INTERSECT; + } return SEGMENT_NO_INTERSECT; } @@ -157,28 +158,32 @@ void LineBuilder::build() { //Adjust totalDistance. // The line's outer length will be a little higher due to begin and end caps if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { - if (retrieve_curve) + if (retrieve_curve) { total_distance += width * curve->interpolate_baked(0.f) * 0.5f; - else + } else { total_distance += width * 0.5f; + } } if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) { - if (retrieve_curve) + if (retrieve_curve) { total_distance += width * curve->interpolate_baked(1.f) * 0.5f; - else + } else { total_distance += width * 0.5f; + } } } - if (_interpolate_color) + if (_interpolate_color) { color0 = gradient->get_color(0); - else + } else { colors.push_back(default_color); + } float uvx0 = 0.f; float uvx1 = 0.f; - if (retrieve_curve) + if (retrieve_curve) { width_factor = curve->interpolate_baked(0.f); + } pos_up0 += u0 * hw * width_factor; pos_down0 -= u0 * hw * width_factor; @@ -269,10 +274,10 @@ void LineBuilder::build() { pos1 + inner_normal1, pos2 + inner_normal1, &corner_pos_in); - if (intersection_result == SEGMENT_INTERSECT) + if (intersection_result == SEGMENT_INTERSECT) { // Inner parts of the segments intersect corner_pos_out = 2.f * pos1 - corner_pos_in; - else { + } else { // No intersection, segments are either parallel or too sharp corner_pos_in = pos1 + inner_normal0; corner_pos_out = pos1 - inner_normal0; @@ -383,10 +388,11 @@ void LineBuilder::build() { strip_add_arc(pos1, vbegin.angle_to(vend), orientation); } - if (intersection_result != SEGMENT_INTERSECT) + if (intersection_result != SEGMENT_INTERSECT) { // In this case the joint is too corrputed to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); + } } } // Last (or only) segment @@ -547,8 +553,9 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o float angle_step = Math_PI / static_cast<float>(round_precision); float steps = Math::abs(angle_delta) / angle_step; - if (angle_delta < 0.f) + if (angle_delta < 0.f) { angle_step = -angle_step; + } float t = Vector2(1, 0).angle_to(vbegin); float end_angle = t + angle_delta; @@ -573,8 +580,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col float angle_step = Math_PI / static_cast<float>(round_precision); float steps = Math::abs(angle_delta) / angle_step; - if (angle_delta < 0.f) + if (angle_delta < 0.f) { angle_step = -angle_step; + } float t = Vector2(1, 0).angle_to(vbegin); float end_angle = t + angle_delta; @@ -585,10 +593,12 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col // Center vertice int vi = vertices.size(); vertices.push_back(center); - if (_interpolate_color) + if (_interpolate_color) { colors.push_back(color); - if (texture_mode != Line2D::LINE_TEXTURE_NONE) + } + if (texture_mode != Line2D::LINE_TEXTURE_NONE) { uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f))); + } // Arc vertices for (int ti = 0; ti < steps; ++ti, t += angle_step) { @@ -596,8 +606,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col rpos = center + sc * radius; vertices.push_back(rpos); - if (_interpolate_color) + if (_interpolate_color) { colors.push_back(color); + } if (texture_mode != Line2D::LINE_TEXTURE_NONE) { Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f)))); @@ -609,8 +620,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); rpos = center + sc * radius; vertices.push_back(rpos); - if (_interpolate_color) + if (_interpolate_color) { colors.push_back(color); + } if (texture_mode != Line2D::LINE_TEXTURE_NONE) { tt = tt_begin + angle_delta; Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); |