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-rw-r--r--scene/2d/line_2d.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 43739ee638..5e7eb4bac9 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,18 +124,18 @@ private:
private:
Vector<Vector2> _points;
- LineJointMode _joint_mode;
- LineCapMode _begin_cap_mode;
- LineCapMode _end_cap_mode;
- float _width;
+ LineJointMode _joint_mode = LINE_JOINT_SHARP;
+ LineCapMode _begin_cap_mode = LINE_CAP_NONE;
+ LineCapMode _end_cap_mode = LINE_CAP_NONE;
+ float _width = 10.0;
Ref<Curve> _curve;
- Color _default_color;
+ Color _default_color = Color(1, 1, 1);
Ref<Gradient> _gradient;
Ref<Texture2D> _texture;
- LineTextureMode _texture_mode;
- float _sharp_limit;
- int _round_precision;
- bool _antialiased;
+ LineTextureMode _texture_mode = LINE_TEXTURE_NONE;
+ float _sharp_limit = 2.f;
+ int _round_precision = 8;
+ bool _antialiased = false;
};
#endif // LINE2D_H