diff options
Diffstat (limited to 'scene/2d/line_2d.h')
-rw-r--r-- | scene/2d/line_2d.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 43739ee638..5e7eb4bac9 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -124,18 +124,18 @@ private: private: Vector<Vector2> _points; - LineJointMode _joint_mode; - LineCapMode _begin_cap_mode; - LineCapMode _end_cap_mode; - float _width; + LineJointMode _joint_mode = LINE_JOINT_SHARP; + LineCapMode _begin_cap_mode = LINE_CAP_NONE; + LineCapMode _end_cap_mode = LINE_CAP_NONE; + float _width = 10.0; Ref<Curve> _curve; - Color _default_color; + Color _default_color = Color(1, 1, 1); Ref<Gradient> _gradient; Ref<Texture2D> _texture; - LineTextureMode _texture_mode; - float _sharp_limit; - int _round_precision; - bool _antialiased; + LineTextureMode _texture_mode = LINE_TEXTURE_NONE; + float _sharp_limit = 2.f; + int _round_precision = 8; + bool _antialiased = false; }; #endif // LINE2D_H |