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Diffstat (limited to 'scene/2d/light_occluder_2d.h')
-rw-r--r--scene/2d/light_occluder_2d.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 694097f985..b4a48d1062 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,11 +46,11 @@ public:
private:
RID occ_polygon;
Vector<Vector2> polygon;
- bool closed;
- CullMode cull;
+ bool closed = true;
+ CullMode cull = CULL_DISABLED;
mutable Rect2 item_rect;
- mutable bool rect_cache_dirty;
+ mutable bool rect_cache_dirty = true;
protected:
static void _bind_methods();
@@ -84,7 +84,7 @@ class LightOccluder2D : public Node2D {
bool enabled;
int mask;
Ref<OccluderPolygon2D> occluder_polygon;
-
+ bool sdf_collision;
void _poly_changed();
protected:
@@ -103,7 +103,10 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
- String get_configuration_warning() const override;
+ void set_as_sdf_collision(bool p_enable);
+ bool is_set_as_sdf_collision() const;
+
+ TypedArray<String> get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();