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-rw-r--r--scene/2d/light_occluder_2d.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
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+++ b/scene/2d/light_occluder_2d.h
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+#ifndef LIGHTOCCLUDER2D_H
+#define LIGHTOCCLUDER2D_H
+
+#include "scene/2d/node_2d.h"
+
+class OccluderPolygon2D : public Resource {
+
+ OBJ_TYPE(OccluderPolygon2D,Resource);
+public:
+
+ enum CullMode {
+ CULL_DISABLED,
+ CULL_CLOCKWISE,
+ CULL_COUNTER_CLOCKWISE
+ };
+private:
+
+
+ RID occ_polygon;
+ DVector<Vector2> polygon;
+ bool closed;
+ CullMode cull;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_polygon(const DVector<Vector2>& p_polygon);
+ DVector<Vector2> get_polygon() const;
+
+ void set_closed(bool p_closed);
+ bool is_closed() const;
+
+ void set_cull_mode(CullMode p_mode);
+ CullMode get_cull_mode() const;
+
+ virtual RID get_rid() const;
+ OccluderPolygon2D();
+ ~OccluderPolygon2D();
+
+};
+
+VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
+
+class LightOccluder2D : public Node2D {
+ OBJ_TYPE(LightOccluder2D,Node2D);
+
+ RID occluder;
+ bool enabled;
+ int mask;
+ Ref<OccluderPolygon2D> occluder_polygon;
+
+#ifdef DEBUG_ENABLED
+ void _poly_changed();
+#endif
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon);
+ Ref<OccluderPolygon2D> get_occluder_polygon() const;
+
+ void set_occluder_light_mask(int p_mask);
+ int get_occluder_light_mask() const;
+
+ LightOccluder2D();
+ ~LightOccluder2D();
+};
+
+#endif // LIGHTOCCLUDER2D_H