summaryrefslogtreecommitdiff
path: root/scene/2d/light_occluder_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/light_occluder_2d.cpp')
-rw-r--r--scene/2d/light_occluder_2d.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index d98bed0ea3..58c3e2191e 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -1,3 +1,31 @@
+/*************************************************************************/
+/* light_occluder_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "light_occluder_2d.h"
@@ -45,6 +73,8 @@ RID OccluderPolygon2D::get_rid() const {
return occ_polygon;
}
+
+
void OccluderPolygon2D::_bind_methods() {
@@ -178,6 +208,20 @@ int LightOccluder2D::get_occluder_light_mask() const{
return mask;
}
+
+String LightOccluder2D::get_configuration_warning() const {
+
+ if (!occluder_polygon.is_valid()) {
+ return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ }
+
+ if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size()==0) {
+ return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!");
+ }
+
+ return String();
+}
+
void LightOccluder2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);