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Diffstat (limited to 'scene/2d/light_occluder_2d.cpp')
-rw-r--r--scene/2d/light_occluder_2d.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0f4880f69a..023cfa6d03 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/engine.h"
@@ -68,12 +69,12 @@ Rect2 OccluderPolygon2D::_edit_get_rect() const {
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
const Vector2 *points = polygon.ptr();
for (int i = 0; i < polygon.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}