diff options
Diffstat (limited to 'scene/2d/light_2d.h')
-rw-r--r-- | scene/2d/light_2d.h | 105 |
1 files changed, 65 insertions, 40 deletions
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 45444800fe..7dfeddc8e5 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -37,13 +37,6 @@ class Light2D : public Node2D { GDCLASS(Light2D, Node2D); public: - enum Mode { - MODE_ADD, - MODE_SUB, - MODE_MIX, - MODE_MASK, - }; - enum ShadowFilter { SHADOW_FILTER_NONE, SHADOW_FILTER_PCF5, @@ -51,6 +44,12 @@ public: SHADOW_FILTER_MAX }; + enum BlendMode { + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MIX, + }; + private: RID canvas_light; bool enabled; @@ -59,7 +58,6 @@ private: Color color; Color shadow_color; float height; - float _scale; float energy; int z_min; int z_max; @@ -67,45 +65,26 @@ private: int layer_max; int item_mask; int item_shadow_mask; - int shadow_buffer_size; float shadow_smooth; - Mode mode; Ref<Texture2D> texture; Vector2 texture_offset; ShadowFilter shadow_filter; + BlendMode blend_mode; void _update_light_visibility(); protected: + _FORCE_INLINE_ RID _get_light() const { return canvas_light; } void _notification(int p_what); static void _bind_methods(); public: -#ifdef TOOLS_ENABLED - virtual Dictionary _edit_get_state() const override; - virtual void _edit_set_state(const Dictionary &p_state) override; - - virtual void _edit_set_pivot(const Point2 &p_pivot) override; - virtual Point2 _edit_get_pivot() const override; - virtual bool _edit_use_pivot() const override; - virtual Rect2 _edit_get_rect() const override; - virtual bool _edit_use_rect() const override; -#endif - - virtual Rect2 get_anchorable_rect() const override; - void set_enabled(bool p_enabled); bool is_enabled() const; void set_editor_only(bool p_editor_only); bool is_editor_only() const; - void set_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_texture() const; - - void set_texture_offset(const Vector2 &p_offset); - Vector2 get_texture_offset() const; - void set_color(const Color &p_color); Color get_color() const; @@ -115,9 +94,6 @@ public: void set_energy(float p_energy); float get_energy() const; - void set_texture_scale(float p_scale); - float get_texture_scale() const; - void set_z_range_min(int p_min_z); int get_z_range_min() const; @@ -136,15 +112,9 @@ public: void set_item_shadow_cull_mask(int p_mask); int get_item_shadow_cull_mask() const; - void set_mode(Mode p_mode); - Mode get_mode() const; - void set_shadow_enabled(bool p_enabled); bool is_shadow_enabled() const; - void set_shadow_buffer_size(int p_size); - int get_shadow_buffer_size() const; - void set_shadow_filter(ShadowFilter p_filter); ShadowFilter get_shadow_filter() const; @@ -154,13 +124,68 @@ public: void set_shadow_smooth(float p_amount); float get_shadow_smooth() const; - String get_configuration_warning() const override; + void set_blend_mode(BlendMode p_mode); + BlendMode get_blend_mode() const; Light2D(); ~Light2D(); }; -VARIANT_ENUM_CAST(Light2D::Mode); VARIANT_ENUM_CAST(Light2D::ShadowFilter); +VARIANT_ENUM_CAST(Light2D::BlendMode); + +class PointLight2D : public Light2D { + GDCLASS(PointLight2D, Light2D); + +private: + float _scale = 1.0; + Ref<Texture2D> texture; + Vector2 texture_offset; + +protected: + static void _bind_methods(); + +public: +#ifdef TOOLS_ENABLED + virtual Dictionary _edit_get_state() const override; + virtual void _edit_set_state(const Dictionary &p_state) override; + + virtual void _edit_set_pivot(const Point2 &p_pivot) override; + virtual Point2 _edit_get_pivot() const override; + virtual bool _edit_use_pivot() const override; + virtual Rect2 _edit_get_rect() const override; + virtual bool _edit_use_rect() const override; +#endif + + virtual Rect2 get_anchorable_rect() const override; + + void set_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture() const; + + void set_texture_offset(const Vector2 &p_offset); + Vector2 get_texture_offset() const; + + void set_texture_scale(float p_scale); + float get_texture_scale() const; + + String get_configuration_warning() const override; + + PointLight2D(); +}; + +class DirectionalLight2D : public Light2D { + GDCLASS(DirectionalLight2D, Light2D); + + float max_distance = 10000.0; + +protected: + static void _bind_methods(); + +public: + void set_max_distance(float p_distance); + float get_max_distance() const; + + DirectionalLight2D(); +}; #endif // LIGHT_2D_H |