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Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r--scene/2d/light_2d.cpp189
1 files changed, 174 insertions, 15 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 073e3a1645..4abb7e5436 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -1,6 +1,39 @@
#include "light_2d.h"
#include "servers/visual_server.h"
+void Light2D::edit_set_pivot(const Point2& p_pivot) {
+
+ set_texture_offset(p_pivot);
+
+}
+
+Point2 Light2D::edit_get_pivot() const {
+
+ return get_texture_offset();
+}
+bool Light2D::edit_has_pivot() const {
+
+ return true;
+}
+
+Rect2 Light2D::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+
+ Size2i s;
+
+ s = texture->get_size()*_scale;
+ Point2i ofs=texture_offset;
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
void Light2D::set_enabled( bool p_enabled) {
VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
@@ -30,6 +63,8 @@ void Light2D::set_texture_offset( const Vector2& p_offset) {
texture_offset=p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+ item_rect_changed();
+
}
Vector2 Light2D::get_texture_offset() const {
@@ -54,11 +89,27 @@ void Light2D::set_height( float p_height) {
VS::get_singleton()->canvas_light_set_height(canvas_light,height);
}
+
+
float Light2D::get_height() const {
return height;
}
+void Light2D::set_texture_scale( float p_scale) {
+
+ _scale=p_scale;
+ VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
+ item_rect_changed();
+
+}
+
+
+float Light2D::get_texture_scale() const {
+
+ return _scale;
+}
+
void Light2D::set_z_range_min( int p_min_z) {
z_min=p_min_z;
@@ -81,6 +132,28 @@ int Light2D::get_z_range_max() const {
return z_max;
}
+void Light2D::set_layer_range_min( int p_min_layer) {
+
+ layer_min=p_min_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_min() const {
+
+ return layer_min;
+}
+
+void Light2D::set_layer_range_max( int p_max_layer) {
+
+ layer_max=p_max_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_max() const {
+
+ return layer_max;
+}
+
void Light2D::set_item_mask( int p_mask) {
item_mask=p_mask;
@@ -93,15 +166,27 @@ int Light2D::get_item_mask() const {
return item_mask;
}
-void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) {
+void Light2D::set_item_shadow_mask( int p_mask) {
+
+ item_shadow_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask);
+
+}
+
+int Light2D::get_item_shadow_mask() const {
- blend_mode=p_blend_mode;
- VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode));
+ return item_shadow_mask;
}
-Light2D::LightBlendMode Light2D::get_blend_mode() const {
+void Light2D::set_subtract_mode( bool p_enable ) {
- return blend_mode;
+ subtract_mode=p_enable;
+ VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable);
+}
+
+bool Light2D::get_subtract_mode() const {
+
+ return subtract_mode;
}
void Light2D::set_shadow_enabled( bool p_enabled) {
@@ -115,6 +200,48 @@ bool Light2D::is_shadow_enabled() const {
return shadow;
}
+void Light2D::set_shadow_buffer_size( int p_size ) {
+
+ shadow_buffer_size=p_size;
+ VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size);
+}
+
+int Light2D::get_shadow_buffer_size() const {
+
+ return shadow_buffer_size;
+}
+
+void Light2D::set_shadow_esm_multiplier( float p_multiplier) {
+
+ shadow_esm_multiplier=p_multiplier;
+ VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier);
+}
+
+float Light2D::get_shadow_esm_multiplier() const{
+
+ return shadow_esm_multiplier;
+}
+
+
+void Light2D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() );
+ }
+
+ if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+
+ VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform());
+ }
+
+ if (p_what==NOTIFICATION_EXIT_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() );
+ }
+
+}
+
void Light2D::_bind_methods() {
@@ -133,31 +260,57 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+ ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
+ ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
+
+
ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+ ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
+
+
ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
- ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode);
- ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
+ ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
+ ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
+ ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
+
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
}
@@ -169,10 +322,16 @@ Light2D::Light2D() {
shadow=false;
color=Color(1,1,1);
height=0;
+ _scale=1.0;
z_min=-1024;
z_max=1024;
+ layer_min=0;
+ layer_max=0;
item_mask=1;
- blend_mode=LIGHT_BLEND_ADD;
+ item_shadow_mask=1;
+ subtract_mode=false;
+ shadow_buffer_size=2048;
+ shadow_esm_multiplier=80;
}