diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 189 |
1 files changed, 174 insertions, 15 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 073e3a1645..4abb7e5436 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -1,6 +1,39 @@ #include "light_2d.h" #include "servers/visual_server.h" +void Light2D::edit_set_pivot(const Point2& p_pivot) { + + set_texture_offset(p_pivot); + +} + +Point2 Light2D::edit_get_pivot() const { + + return get_texture_offset(); +} +bool Light2D::edit_has_pivot() const { + + return true; +} + +Rect2 Light2D::get_item_rect() const { + + if (texture.is_null()) + return Rect2(0,0,1,1); + + Size2i s; + + s = texture->get_size()*_scale; + Point2i ofs=texture_offset; + ofs-=s/2; + + if (s==Size2(0,0)) + s=Size2(1,1); + + return Rect2(ofs,s); +} + + void Light2D::set_enabled( bool p_enabled) { VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled); @@ -30,6 +63,8 @@ void Light2D::set_texture_offset( const Vector2& p_offset) { texture_offset=p_offset; VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset); + item_rect_changed(); + } Vector2 Light2D::get_texture_offset() const { @@ -54,11 +89,27 @@ void Light2D::set_height( float p_height) { VS::get_singleton()->canvas_light_set_height(canvas_light,height); } + + float Light2D::get_height() const { return height; } +void Light2D::set_texture_scale( float p_scale) { + + _scale=p_scale; + VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale); + item_rect_changed(); + +} + + +float Light2D::get_texture_scale() const { + + return _scale; +} + void Light2D::set_z_range_min( int p_min_z) { z_min=p_min_z; @@ -81,6 +132,28 @@ int Light2D::get_z_range_max() const { return z_max; } +void Light2D::set_layer_range_min( int p_min_layer) { + + layer_min=p_min_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_min() const { + + return layer_min; +} + +void Light2D::set_layer_range_max( int p_max_layer) { + + layer_max=p_max_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_max() const { + + return layer_max; +} + void Light2D::set_item_mask( int p_mask) { item_mask=p_mask; @@ -93,15 +166,27 @@ int Light2D::get_item_mask() const { return item_mask; } -void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) { +void Light2D::set_item_shadow_mask( int p_mask) { + + item_shadow_mask=p_mask; + VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask); + +} + +int Light2D::get_item_shadow_mask() const { - blend_mode=p_blend_mode; - VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode)); + return item_shadow_mask; } -Light2D::LightBlendMode Light2D::get_blend_mode() const { +void Light2D::set_subtract_mode( bool p_enable ) { - return blend_mode; + subtract_mode=p_enable; + VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable); +} + +bool Light2D::get_subtract_mode() const { + + return subtract_mode; } void Light2D::set_shadow_enabled( bool p_enabled) { @@ -115,6 +200,48 @@ bool Light2D::is_shadow_enabled() const { return shadow; } +void Light2D::set_shadow_buffer_size( int p_size ) { + + shadow_buffer_size=p_size; + VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size); +} + +int Light2D::get_shadow_buffer_size() const { + + return shadow_buffer_size; +} + +void Light2D::set_shadow_esm_multiplier( float p_multiplier) { + + shadow_esm_multiplier=p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); +} + +float Light2D::get_shadow_esm_multiplier() const{ + + return shadow_esm_multiplier; +} + + +void Light2D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() ); + } + + if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + + VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform()); + } + + if (p_what==NOTIFICATION_EXIT_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() ); + } + +} + void Light2D::_bind_methods() { @@ -133,31 +260,57 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale); + ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale); + + ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min); ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min); ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max); ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max); + ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min); + ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min); + + ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max); + ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max); + + ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); - ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode); - ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode); + ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); + + ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); + ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); + ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); + + ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); } @@ -169,10 +322,16 @@ Light2D::Light2D() { shadow=false; color=Color(1,1,1); height=0; + _scale=1.0; z_min=-1024; z_max=1024; + layer_min=0; + layer_max=0; item_mask=1; - blend_mode=LIGHT_BLEND_ADD; + item_shadow_mask=1; + subtract_mode=false; + shadow_buffer_size=2048; + shadow_esm_multiplier=80; } |