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path: root/scene/2d/light_2d.cpp
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Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r--scene/2d/light_2d.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 2f89026367..d7f5a890e8 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -365,67 +365,67 @@ String Light2D::get_configuration_warning() const {
void Light2D::_bind_methods() {
- ClassDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
- ClassDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_enabled","enabled"),&Light2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"),&Light2D::is_enabled);
- ClassDB::bind_method(_MD("set_editor_only","editor_only"), &Light2D::set_editor_only );
- ClassDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only );
+ ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light2D::set_editor_only );
+ ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only );
- ClassDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
- ClassDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture","texture"),&Light2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"),&Light2D::get_texture);
- ClassDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
- ClassDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
+ ClassDB::bind_method(D_METHOD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"),&Light2D::get_texture_offset);
- ClassDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
- ClassDB::bind_method(_MD("get_color"),&Light2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_color","color"),&Light2D::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"),&Light2D::get_color);
- ClassDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
- ClassDB::bind_method(_MD("get_height"),&Light2D::get_height);
+ ClassDB::bind_method(D_METHOD("set_height","height"),&Light2D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"),&Light2D::get_height);
- ClassDB::bind_method(_MD("set_energy","energy"),&Light2D::set_energy);
- ClassDB::bind_method(_MD("get_energy"),&Light2D::get_energy);
+ ClassDB::bind_method(D_METHOD("set_energy","energy"),&Light2D::set_energy);
+ ClassDB::bind_method(D_METHOD("get_energy"),&Light2D::get_energy);
- ClassDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
- ClassDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
+ ClassDB::bind_method(D_METHOD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
+ ClassDB::bind_method(D_METHOD("get_texture_scale"),&Light2D::get_texture_scale);
- ClassDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
- ClassDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
+ ClassDB::bind_method(D_METHOD("set_z_range_min","z"),&Light2D::set_z_range_min);
+ ClassDB::bind_method(D_METHOD("get_z_range_min"),&Light2D::get_z_range_min);
- ClassDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
- ClassDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+ ClassDB::bind_method(D_METHOD("set_z_range_max","z"),&Light2D::set_z_range_max);
+ ClassDB::bind_method(D_METHOD("get_z_range_max"),&Light2D::get_z_range_max);
- ClassDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
- ClassDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min);
+ ClassDB::bind_method(D_METHOD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
+ ClassDB::bind_method(D_METHOD("get_layer_range_min"),&Light2D::get_layer_range_min);
- ClassDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
- ClassDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
+ ClassDB::bind_method(D_METHOD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
+ ClassDB::bind_method(D_METHOD("get_layer_range_max"),&Light2D::get_layer_range_max);
- ClassDB::bind_method(_MD("set_item_cull_mask","item_cull_mask"),&Light2D::set_item_cull_mask);
- ClassDB::bind_method(_MD("get_item_cull_mask"),&Light2D::get_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_item_cull_mask","item_cull_mask"),&Light2D::set_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_item_cull_mask"),&Light2D::get_item_cull_mask);
- ClassDB::bind_method(_MD("set_item_shadow_cull_mask","item_shadow_cull_mask"),&Light2D::set_item_shadow_cull_mask);
- ClassDB::bind_method(_MD("get_item_shadow_cull_mask"),&Light2D::get_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask","item_shadow_cull_mask"),&Light2D::set_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"),&Light2D::get_item_shadow_cull_mask);
- ClassDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode);
- ClassDB::bind_method(_MD("get_mode"),&Light2D::get_mode);
+ ClassDB::bind_method(D_METHOD("set_mode","mode"),&Light2D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"),&Light2D::get_mode);
- ClassDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
- ClassDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
- ClassDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
- ClassDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
- ClassDB::bind_method(_MD("set_shadow_gradient_length","multiplier"),&Light2D::set_shadow_gradient_length);
- ClassDB::bind_method(_MD("get_shadow_gradient_length"),&Light2D::get_shadow_gradient_length);
+ ClassDB::bind_method(D_METHOD("set_shadow_gradient_length","multiplier"),&Light2D::set_shadow_gradient_length);
+ ClassDB::bind_method(D_METHOD("get_shadow_gradient_length"),&Light2D::get_shadow_gradient_length);
- ClassDB::bind_method(_MD("set_shadow_filter","filter"),&Light2D::set_shadow_filter);
- ClassDB::bind_method(_MD("get_shadow_filter"),&Light2D::get_shadow_filter);
+ ClassDB::bind_method(D_METHOD("set_shadow_filter","filter"),&Light2D::set_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_shadow_filter"),&Light2D::get_shadow_filter);
- ClassDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
- ClassDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color);
+ ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"),&Light2D::get_shadow_color);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),"set_enabled","is_enabled");