diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 217a210342..4fc0882fdd 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -262,15 +262,6 @@ bool Light2D::is_shadow_enabled() const { return shadow; } -void Light2D::set_shadow_buffer_size(int p_size) { - shadow_buffer_size = p_size; - RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); -} - -int Light2D::get_shadow_buffer_size() const { - return shadow_buffer_size; -} - void Light2D::set_shadow_filter(ShadowFilter p_filter) { ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); shadow_filter = p_filter; @@ -380,9 +371,6 @@ void Light2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled); - ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size); - ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size); - ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth); ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth); @@ -411,7 +399,6 @@ void Light2D::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); @@ -441,7 +428,6 @@ Light2D::Light2D() { item_mask = 1; item_shadow_mask = 1; mode = MODE_ADD; - shadow_buffer_size = 2048; energy = 1.0; shadow_color = Color(0, 0, 0, 0); shadow_filter = SHADOW_FILTER_NONE; |