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-rw-r--r--scene/2d/light_2d.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 0481a58431..78b5199358 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) {
ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX);
shadow_filter = p_filter;
RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter));
+ notify_property_list_changed();
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
@@ -227,9 +228,13 @@ real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
-void Light2D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light2D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -395,8 +400,8 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-TypedArray<String> PointLight2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PointLight2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
@@ -454,7 +459,7 @@ void DirectionalLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:px"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px"), "set_max_distance", "get_max_distance");
}