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path: root/scene/2d/light_2d.cpp
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Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r--scene/2d/light_2d.cpp363
1 files changed, 165 insertions, 198 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d7f5a890e8..7cf98c8c09 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -29,10 +29,9 @@
#include "light_2d.h"
#include "servers/visual_server.h"
-void Light2D::edit_set_pivot(const Point2& p_pivot) {
+void Light2D::edit_set_pivot(const Point2 &p_pivot) {
set_texture_offset(p_pivot);
-
}
Point2 Light2D::edit_get_pivot() const {
@@ -47,49 +46,47 @@ bool Light2D::edit_has_pivot() const {
Rect2 Light2D::get_item_rect() const {
if (texture.is_null())
- return Rect2(0,0,1,1);
+ return Rect2(0, 0, 1, 1);
Size2i s;
- s = texture->get_size()*_scale;
- Point2i ofs=texture_offset;
- ofs-=s/2;
+ s = texture->get_size() * _scale;
+ Point2i ofs = texture_offset;
+ ofs -= s / 2;
- if (s==Size2(0,0))
- s=Size2(1,1);
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
- return Rect2(ofs,s);
+ return Rect2(ofs, s);
}
-
void Light2D::_update_light_visibility() {
if (!is_inside_tree())
return;
- bool editor_ok=true;
+ bool editor_ok = true;
#ifdef TOOLS_ENABLED
if (editor_only) {
if (!get_tree()->is_editor_hint()) {
- editor_ok=false;
+ editor_ok = false;
} else {
- editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
+ editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
}
}
#else
if (editor_only) {
- editor_ok=false;
+ editor_ok = false;
}
#endif
- VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible_in_tree() && editor_ok);
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible_in_tree() && editor_ok);
}
-void Light2D::set_enabled( bool p_enabled) {
-
+void Light2D::set_enabled(bool p_enabled) {
- enabled=p_enabled;
+ enabled = p_enabled;
_update_light_visibility();
}
@@ -100,22 +97,22 @@ bool Light2D::is_enabled() const {
void Light2D::set_editor_only(bool p_editor_only) {
- editor_only=p_editor_only;
+ editor_only = p_editor_only;
_update_light_visibility();
}
-bool Light2D::is_editor_only() const{
+bool Light2D::is_editor_only() const {
return editor_only;
}
-void Light2D::set_texture( const Ref<Texture>& p_texture) {
+void Light2D::set_texture(const Ref<Texture> &p_texture) {
- texture=p_texture;
+ texture = p_texture;
if (texture.is_valid())
- VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
+ VS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
else
- VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+ VS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
update_configuration_warning();
}
@@ -125,12 +122,11 @@ Ref<Texture> Light2D::get_texture() const {
return texture;
}
-void Light2D::set_texture_offset( const Vector2& p_offset) {
+void Light2D::set_texture_offset(const Vector2 &p_offset) {
- texture_offset=p_offset;
- VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+ texture_offset = p_offset;
+ VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
-
}
Vector2 Light2D::get_texture_offset() const {
@@ -138,108 +134,94 @@ Vector2 Light2D::get_texture_offset() const {
return texture_offset;
}
-void Light2D::set_color( const Color& p_color) {
-
- color=p_color;
- VS::get_singleton()->canvas_light_set_color(canvas_light,color);
+void Light2D::set_color(const Color &p_color) {
+ color = p_color;
+ VS::get_singleton()->canvas_light_set_color(canvas_light, color);
}
Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height( float p_height) {
-
- height=p_height;
- VS::get_singleton()->canvas_light_set_height(canvas_light,height);
+void Light2D::set_height(float p_height) {
+ height = p_height;
+ VS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-
float Light2D::get_height() const {
return height;
}
-void Light2D::set_energy( float p_energy) {
-
- energy=p_energy;
- VS::get_singleton()->canvas_light_set_energy(canvas_light,energy);
+void Light2D::set_energy(float p_energy) {
+ energy = p_energy;
+ VS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-
float Light2D::get_energy() const {
return energy;
}
+void Light2D::set_texture_scale(float p_scale) {
-
-void Light2D::set_texture_scale( float p_scale) {
-
- _scale=p_scale;
- VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
+ _scale = p_scale;
+ VS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
item_rect_changed();
-
}
-
float Light2D::get_texture_scale() const {
return _scale;
}
-void Light2D::set_z_range_min( int p_min_z) {
-
- z_min=p_min_z;
- VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+void Light2D::set_z_range_min(int p_min_z) {
+ z_min = p_min_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
}
int Light2D::get_z_range_min() const {
return z_min;
}
-void Light2D::set_z_range_max( int p_max_z) {
-
- z_max=p_max_z;
- VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+void Light2D::set_z_range_max(int p_max_z) {
+ z_max = p_max_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
}
int Light2D::get_z_range_max() const {
return z_max;
}
-void Light2D::set_layer_range_min( int p_min_layer) {
-
- layer_min=p_min_layer;
- VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+void Light2D::set_layer_range_min(int p_min_layer) {
+ layer_min = p_min_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
}
int Light2D::get_layer_range_min() const {
return layer_min;
}
-void Light2D::set_layer_range_max( int p_max_layer) {
-
- layer_max=p_max_layer;
- VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+void Light2D::set_layer_range_max(int p_max_layer) {
+ layer_max = p_max_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
}
int Light2D::get_layer_range_max() const {
return layer_max;
}
-void Light2D::set_item_cull_mask( int p_mask) {
-
- item_mask=p_mask;
- VS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light,item_mask);
+void Light2D::set_item_cull_mask(int p_mask) {
+ item_mask = p_mask;
+ VS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask);
}
int Light2D::get_item_cull_mask() const {
@@ -247,11 +229,10 @@ int Light2D::get_item_cull_mask() const {
return item_mask;
}
-void Light2D::set_item_shadow_cull_mask( int p_mask) {
-
- item_shadow_mask=p_mask;
- VS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light,item_shadow_mask);
+void Light2D::set_item_shadow_cull_mask(int p_mask) {
+ item_shadow_mask = p_mask;
+ VS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask);
}
int Light2D::get_item_shadow_cull_mask() const {
@@ -259,10 +240,10 @@ int Light2D::get_item_shadow_cull_mask() const {
return item_shadow_mask;
}
-void Light2D::set_mode( Mode p_mode ) {
+void Light2D::set_mode(Mode p_mode) {
- mode=p_mode;
- VS::get_singleton()->canvas_light_set_mode(canvas_light,VS::CanvasLightMode(p_mode));
+ mode = p_mode;
+ VS::get_singleton()->canvas_light_set_mode(canvas_light, VS::CanvasLightMode(p_mode));
}
Light2D::Mode Light2D::get_mode() const {
@@ -270,21 +251,20 @@ Light2D::Mode Light2D::get_mode() const {
return mode;
}
-void Light2D::set_shadow_enabled( bool p_enabled) {
-
- shadow=p_enabled;
- VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
+void Light2D::set_shadow_enabled(bool p_enabled) {
+ shadow = p_enabled;
+ VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
}
bool Light2D::is_shadow_enabled() const {
return shadow;
}
-void Light2D::set_shadow_buffer_size( int p_size ) {
+void Light2D::set_shadow_buffer_size(int p_size) {
- shadow_buffer_size=p_size;
- VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size);
+ shadow_buffer_size = p_size;
+ VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
}
int Light2D::get_shadow_buffer_size() const {
@@ -292,21 +272,20 @@ int Light2D::get_shadow_buffer_size() const {
return shadow_buffer_size;
}
-void Light2D::set_shadow_gradient_length( float p_multiplier) {
+void Light2D::set_shadow_gradient_length(float p_multiplier) {
- shadow_gradient_length=p_multiplier;
- VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light,p_multiplier);
+ shadow_gradient_length = p_multiplier;
+ VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light, p_multiplier);
}
-float Light2D::get_shadow_gradient_length() const{
+float Light2D::get_shadow_gradient_length() const {
return shadow_gradient_length;
}
-
-void Light2D::set_shadow_filter( ShadowFilter p_filter) {
- shadow_filter=p_filter;
- VS::get_singleton()->canvas_light_set_shadow_filter(canvas_light,VS::CanvasLightShadowFilter(p_filter ));
+void Light2D::set_shadow_filter(ShadowFilter p_filter) {
+ shadow_filter = p_filter;
+ VS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, VS::CanvasLightShadowFilter(p_filter));
}
Light2D::ShadowFilter Light2D::get_shadow_filter() const {
@@ -314,42 +293,37 @@ Light2D::ShadowFilter Light2D::get_shadow_filter() const {
return shadow_filter;
}
-
-
-void Light2D::set_shadow_color( const Color& p_shadow_color) {
- shadow_color=p_shadow_color;
- VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color);
+void Light2D::set_shadow_color(const Color &p_shadow_color) {
+ shadow_color = p_shadow_color;
+ VS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color);
}
Color Light2D::get_shadow_color() const {
return shadow_color;
}
-
-
void Light2D::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
- VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() );
+ VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
_update_light_visibility();
}
- if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform());
+ VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
}
- if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
_update_light_visibility();
}
- if (p_what==NOTIFICATION_EXIT_TREE) {
+ if (p_what == NOTIFICATION_EXIT_TREE) {
- VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() );
+ VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
_update_light_visibility();
}
-
}
String Light2D::get_configuration_warning() const {
@@ -361,126 +335,119 @@ String Light2D::get_configuration_warning() const {
return String();
}
-
void Light2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_enabled","enabled"),&Light2D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"),&Light2D::is_enabled);
-
- ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light2D::set_editor_only );
- ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only );
-
- ClassDB::bind_method(D_METHOD("set_texture","texture"),&Light2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"),&Light2D::get_texture);
-
- ClassDB::bind_method(D_METHOD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
- ClassDB::bind_method(D_METHOD("get_texture_offset"),&Light2D::get_texture_offset);
-
- ClassDB::bind_method(D_METHOD("set_color","color"),&Light2D::set_color);
- ClassDB::bind_method(D_METHOD("get_color"),&Light2D::get_color);
-
- ClassDB::bind_method(D_METHOD("set_height","height"),&Light2D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"),&Light2D::get_height);
-
- ClassDB::bind_method(D_METHOD("set_energy","energy"),&Light2D::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"),&Light2D::get_energy);
+ ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
+ ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
- ClassDB::bind_method(D_METHOD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
- ClassDB::bind_method(D_METHOD("get_texture_scale"),&Light2D::get_texture_scale);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
- ClassDB::bind_method(D_METHOD("set_z_range_min","z"),&Light2D::set_z_range_min);
- ClassDB::bind_method(D_METHOD("get_z_range_min"),&Light2D::get_z_range_min);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
- ClassDB::bind_method(D_METHOD("set_z_range_max","z"),&Light2D::set_z_range_max);
- ClassDB::bind_method(D_METHOD("get_z_range_max"),&Light2D::get_z_range_max);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
- ClassDB::bind_method(D_METHOD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
- ClassDB::bind_method(D_METHOD("get_layer_range_min"),&Light2D::get_layer_range_min);
+ ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
+ ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
- ClassDB::bind_method(D_METHOD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
- ClassDB::bind_method(D_METHOD("get_layer_range_max"),&Light2D::get_layer_range_max);
+ ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
+ ClassDB::bind_method(D_METHOD("get_texture_scale"), &Light2D::get_texture_scale);
+ ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
+ ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
- ClassDB::bind_method(D_METHOD("set_item_cull_mask","item_cull_mask"),&Light2D::set_item_cull_mask);
- ClassDB::bind_method(D_METHOD("get_item_cull_mask"),&Light2D::get_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_z_range_max", "z"), &Light2D::set_z_range_max);
+ ClassDB::bind_method(D_METHOD("get_z_range_max"), &Light2D::get_z_range_max);
- ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask","item_shadow_cull_mask"),&Light2D::set_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"),&Light2D::get_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_range_min", "layer"), &Light2D::set_layer_range_min);
+ ClassDB::bind_method(D_METHOD("get_layer_range_min"), &Light2D::get_layer_range_min);
- ClassDB::bind_method(D_METHOD("set_mode","mode"),&Light2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"),&Light2D::get_mode);
+ ClassDB::bind_method(D_METHOD("set_layer_range_max", "layer"), &Light2D::set_layer_range_max);
+ ClassDB::bind_method(D_METHOD("get_layer_range_max"), &Light2D::get_layer_range_max);
- ClassDB::bind_method(D_METHOD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
- ClassDB::bind_method(D_METHOD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("set_item_cull_mask", "item_cull_mask"), &Light2D::set_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_item_cull_mask"), &Light2D::get_item_cull_mask);
- ClassDB::bind_method(D_METHOD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
- ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("set_shadow_gradient_length","multiplier"),&Light2D::set_shadow_gradient_length);
- ClassDB::bind_method(D_METHOD("get_shadow_gradient_length"),&Light2D::get_shadow_gradient_length);
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Light2D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &Light2D::get_mode);
- ClassDB::bind_method(D_METHOD("set_shadow_filter","filter"),&Light2D::set_shadow_filter);
- ClassDB::bind_method(D_METHOD("get_shadow_filter"),&Light2D::get_shadow_filter);
+ ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
- ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
- ClassDB::bind_method(D_METHOD("get_shadow_color"),&Light2D::get_shadow_color);
+ ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_gradient_length", "multiplier"), &Light2D::set_shadow_gradient_length);
+ ClassDB::bind_method(D_METHOD("get_shadow_gradient_length"), &Light2D::get_shadow_gradient_length);
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),"set_enabled","is_enabled");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL, "editor_only"),"set_editor_only","is_editor_only");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_texture","get_texture");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),"set_texture_offset","get_texture_offset");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,50,0.01"),"set_texture_scale","get_texture_scale");
- ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),"set_color","get_color");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_RANGE,"0.01,100,0.01"),"set_energy","get_energy");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Add,Sub,Mix,Mask"),"set_mode","get_mode");
- ADD_GROUP("Range","range_");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"range_height",PROPERTY_HINT_RANGE,"-100,100,0.1"),"set_height","get_height");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),"set_z_range_min","get_z_range_min");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),"set_z_range_max","get_z_range_max");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),"set_layer_range_min","get_layer_range_min");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),"set_layer_range_max","get_layer_range_max");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),"set_item_cull_mask","get_item_cull_mask");
+ ClassDB::bind_method(D_METHOD("set_shadow_filter", "filter"), &Light2D::set_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_shadow_filter"), &Light2D::get_shadow_filter);
- ADD_GROUP("Shadow","shadow_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),"set_shadow_enabled","is_shadow_enabled");
- ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow_color"),"set_shadow_color","get_shadow_color");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),"set_shadow_buffer_size","get_shadow_buffer_size");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_gradient_length",PROPERTY_HINT_RANGE,"1,4096,0.1"),"set_shadow_gradient_length","get_shadow_gradient_length");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_filter",PROPERTY_HINT_ENUM,"None,PCF3,PCF5,PCF9,PCF13"),"set_shadow_filter","get_shadow_filter");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),"set_item_shadow_cull_mask","get_item_shadow_cull_mask");
+ ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
- BIND_CONSTANT( MODE_ADD );
- BIND_CONSTANT( MODE_SUB );
- BIND_CONSTANT( MODE_MIX );
- BIND_CONSTANT( MODE_MASK );
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
+ ADD_GROUP("Range", "range_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_max", "get_layer_range_max");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
+ ADD_GROUP("Shadow", "shadow_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "1,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
+ BIND_CONSTANT(MODE_ADD);
+ BIND_CONSTANT(MODE_SUB);
+ BIND_CONSTANT(MODE_MIX);
+ BIND_CONSTANT(MODE_MASK);
}
Light2D::Light2D() {
- canvas_light=VisualServer::get_singleton()->canvas_light_create();
- enabled=true;
- editor_only=false;
- shadow=false;
- color=Color(1,1,1);
- height=0;
- _scale=1.0;
- z_min=-1024;
- z_max=1024;
- layer_min=0;
- layer_max=0;
- item_mask=1;
- item_shadow_mask=1;
- mode=MODE_ADD;
- shadow_buffer_size=2048;
- shadow_gradient_length=0;
- energy=1.0;
- shadow_color=Color(0,0,0,0);
- shadow_filter=SHADOW_FILTER_NONE;
+ canvas_light = VisualServer::get_singleton()->canvas_light_create();
+ enabled = true;
+ editor_only = false;
+ shadow = false;
+ color = Color(1, 1, 1);
+ height = 0;
+ _scale = 1.0;
+ z_min = -1024;
+ z_max = 1024;
+ layer_min = 0;
+ layer_max = 0;
+ item_mask = 1;
+ item_shadow_mask = 1;
+ mode = MODE_ADD;
+ shadow_buffer_size = 2048;
+ shadow_gradient_length = 0;
+ energy = 1.0;
+ shadow_color = Color(0, 0, 0, 0);
+ shadow_filter = SHADOW_FILTER_NONE;
set_notify_transform(true);
}