diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 15fcb08422..1853b3428c 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -30,9 +30,6 @@ #include "light_2d.h" -#include "core/config/engine.h" -#include "servers/rendering_server.h" - void Light2D::_update_light_visibility() { if (!is_inside_tree()) { return; @@ -84,21 +81,21 @@ Color Light2D::get_color() const { return color; } -void Light2D::set_height(float p_height) { +void Light2D::set_height(real_t p_height) { height = p_height; RS::get_singleton()->canvas_light_set_height(canvas_light, height); } -float Light2D::get_height() const { +real_t Light2D::get_height() const { return height; } -void Light2D::set_energy(float p_energy) { +void Light2D::set_energy(real_t p_energy) { energy = p_energy; RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } -float Light2D::get_energy() const { +real_t Light2D::get_energy() const { return energy; } @@ -159,6 +156,7 @@ int Light2D::get_item_shadow_cull_mask() const { void Light2D::set_shadow_enabled(bool p_enabled) { shadow = p_enabled; RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); + notify_property_list_changed(); } bool Light2D::is_shadow_enabled() const { @@ -212,15 +210,21 @@ void Light2D::_notification(int p_what) { } } -void Light2D::set_shadow_smooth(float p_amount) { +void Light2D::set_shadow_smooth(real_t p_amount) { shadow_smooth = p_amount; RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); } -float Light2D::get_shadow_smooth() const { +real_t Light2D::get_shadow_smooth() const { return shadow_smooth; } +void Light2D::_validate_property(PropertyInfo &property) const { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void Light2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled); @@ -274,7 +278,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Subtract,Mix"), "set_blend_mode", "get_blend_mode"); ADD_GROUP("Range", "range_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max"); @@ -285,7 +289,7 @@ void Light2D::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); @@ -366,7 +370,7 @@ void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) { RS::get_singleton()->canvas_light_set_texture(_get_light(), RID()); } - update_configuration_warning(); + update_configuration_warnings(); } Ref<Texture2D> PointLight2D::get_texture() const { @@ -383,20 +387,17 @@ Vector2 PointLight2D::get_texture_offset() const { return texture_offset; } -String PointLight2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> PointLight2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!texture.is_valid()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); + warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); } - return warning; + return warnings; } -void PointLight2D::set_texture_scale(float p_scale) { +void PointLight2D::set_texture_scale(real_t p_scale) { _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale == 0) { @@ -406,7 +407,7 @@ void PointLight2D::set_texture_scale(float p_scale) { item_rect_changed(); } -float PointLight2D::get_texture_scale() const { +real_t PointLight2D::get_texture_scale() const { return _scale; } @@ -432,12 +433,12 @@ PointLight2D::PointLight2D() { ////////// -void DirectionalLight2D::set_max_distance(float p_distance) { +void DirectionalLight2D::set_max_distance(real_t p_distance) { max_distance = p_distance; RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); } -float DirectionalLight2D::get_max_distance() const { +real_t DirectionalLight2D::get_max_distance() const { return max_distance; } |