diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp new file mode 100644 index 0000000000..93be0c397f --- /dev/null +++ b/scene/2d/light_2d.cpp @@ -0,0 +1,300 @@ +#include "light_2d.h" +#include "servers/visual_server.h" + +void Light2D::edit_set_pivot(const Point2& p_pivot) { + + set_texture_offset(p_pivot); + +} + +Point2 Light2D::edit_get_pivot() const { + + return get_texture_offset(); +} +bool Light2D::edit_has_pivot() const { + + return true; +} + +Rect2 Light2D::get_item_rect() const { + + if (texture.is_null()) + return Rect2(0,0,1,1); + + Size2i s; + + s = texture->get_size(); + Point2i ofs=texture_offset; + ofs-=s/2; + + if (s==Size2(0,0)) + s=Size2(1,1); + + return Rect2(ofs,s); +} + + +void Light2D::set_enabled( bool p_enabled) { + + VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled); + enabled=p_enabled; +} + +bool Light2D::is_enabled() const { + + return enabled; +} + +void Light2D::set_texture( const Ref<Texture>& p_texture) { + + texture=p_texture; + if (texture.is_valid()) + VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid()); + else + VS::get_singleton()->canvas_light_set_texture(canvas_light,RID()); +} + +Ref<Texture> Light2D::get_texture() const { + + return texture; +} + +void Light2D::set_texture_offset( const Vector2& p_offset) { + + texture_offset=p_offset; + VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset); +} + +Vector2 Light2D::get_texture_offset() const { + + return texture_offset; +} + +void Light2D::set_color( const Color& p_color) { + + color=p_color; + VS::get_singleton()->canvas_light_set_color(canvas_light,color); + +} +Color Light2D::get_color() const { + + return color; +} + +void Light2D::set_height( float p_height) { + + height=p_height; + VS::get_singleton()->canvas_light_set_height(canvas_light,height); + +} +float Light2D::get_height() const { + + return height; +} + +void Light2D::set_z_range_min( int p_min_z) { + + z_min=p_min_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_min() const { + + return z_min; +} + +void Light2D::set_z_range_max( int p_max_z) { + + z_max=p_max_z; + VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max); + +} +int Light2D::get_z_range_max() const { + + return z_max; +} + +void Light2D::set_layer_range_min( int p_min_layer) { + + layer_min=p_min_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_min() const { + + return layer_min; +} + +void Light2D::set_layer_range_max( int p_max_layer) { + + layer_max=p_max_layer; + VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max); + +} +int Light2D::get_layer_range_max() const { + + return layer_max; +} + +void Light2D::set_item_mask( int p_mask) { + + item_mask=p_mask; + VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask); + +} + +int Light2D::get_item_mask() const { + + return item_mask; +} + +void Light2D::set_subtract_mode( bool p_enable ) { + + subtract_mode=p_enable; + VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable); +} + +bool Light2D::get_subtract_mode() const { + + return subtract_mode; +} + +void Light2D::set_shadow_enabled( bool p_enabled) { + + shadow=p_enabled; + VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow); + +} +bool Light2D::is_shadow_enabled() const { + + return shadow; +} + +void Light2D::set_shadow_buffer_size( int p_size ) { + + shadow_buffer_size=p_size; + VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size); +} + +int Light2D::get_shadow_buffer_size() const { + + return shadow_buffer_size; +} + +void Light2D::set_shadow_esm_multiplier( float p_multiplier) { + + shadow_esm_multiplier=p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); +} + +float Light2D::get_shadow_esm_multiplier() const{ + + return shadow_esm_multiplier; +} + + +void Light2D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() ); + } + + if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + + VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform()); + } + + if (p_what==NOTIFICATION_EXIT_TREE) { + + VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() ); + } + +} + +void Light2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled); + + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture); + + ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset); + ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset); + + ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color); + ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color); + + ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); + ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + + ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min); + ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min); + + ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max); + ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max); + + ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min); + ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min); + + ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max); + ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max); + + + ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); + ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + + ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); + ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); + + ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); + ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + + ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); + ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); + + ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); + + +} + +Light2D::Light2D() { + + canvas_light=VisualServer::get_singleton()->canvas_light_create(); + enabled=true; + shadow=false; + color=Color(1,1,1); + height=0; + z_min=-1024; + z_max=1024; + layer_min=0; + layer_max=0; + item_mask=1; + subtract_mode=false; + shadow_buffer_size=2048; + shadow_esm_multiplier=80; + +} + +Light2D::~Light2D() { + + VisualServer::get_singleton()->free(canvas_light); +} |