diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 2b373a669b..99e35cad1d 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,21 +84,21 @@ Color Light2D::get_color() const { return color; } -void Light2D::set_height(float p_height) { +void Light2D::set_height(real_t p_height) { height = p_height; RS::get_singleton()->canvas_light_set_height(canvas_light, height); } -float Light2D::get_height() const { +real_t Light2D::get_height() const { return height; } -void Light2D::set_energy(float p_energy) { +void Light2D::set_energy(real_t p_energy) { energy = p_energy; RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } -float Light2D::get_energy() const { +real_t Light2D::get_energy() const { return energy; } @@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const { void Light2D::set_shadow_enabled(bool p_enabled) { shadow = p_enabled; RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); + notify_property_list_changed(); } bool Light2D::is_shadow_enabled() const { @@ -212,15 +213,21 @@ void Light2D::_notification(int p_what) { } } -void Light2D::set_shadow_smooth(float p_amount) { +void Light2D::set_shadow_smooth(real_t p_amount) { shadow_smooth = p_amount; RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); } -float Light2D::get_shadow_smooth() const { +real_t Light2D::get_shadow_smooth() const { return shadow_smooth; } +void Light2D::_validate_property(PropertyInfo &property) const { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void Light2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled); @@ -300,22 +307,6 @@ void Light2D::_bind_methods() { Light2D::Light2D() { canvas_light = RenderingServer::get_singleton()->canvas_light_create(); - enabled = true; - editor_only = false; - shadow = false; - color = Color(1, 1, 1); - height = 0; - z_min = -1024; - z_max = 1024; - layer_min = 0; - layer_max = 0; - item_mask = 1; - item_shadow_mask = 1; - energy = 1.0; - shadow_color = Color(0, 0, 0, 0); - shadow_filter = SHADOW_FILTER_NONE; - shadow_smooth = 0; - blend_mode = BLEND_MODE_ADD; set_notify_transform(true); } @@ -393,7 +384,6 @@ void PointLight2D::set_texture_offset(const Vector2 &p_offset) { texture_offset = p_offset; RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset); item_rect_changed(); - _change_notify("offset"); } Vector2 PointLight2D::get_texture_offset() const { @@ -404,7 +394,7 @@ String PointLight2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!texture.is_valid()) { - if (!warning.empty()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); @@ -413,7 +403,7 @@ String PointLight2D::get_configuration_warning() const { return warning; } -void PointLight2D::set_texture_scale(float p_scale) { +void PointLight2D::set_texture_scale(real_t p_scale) { _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale == 0) { @@ -423,7 +413,7 @@ void PointLight2D::set_texture_scale(float p_scale) { item_rect_changed(); } -float PointLight2D::get_texture_scale() const { +real_t PointLight2D::get_texture_scale() const { return _scale; } @@ -449,12 +439,12 @@ PointLight2D::PointLight2D() { ////////// -void DirectionalLight2D::set_max_distance(float p_distance) { +void DirectionalLight2D::set_max_distance(real_t p_distance) { max_distance = p_distance; RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); } -float DirectionalLight2D::get_max_distance() const { +real_t DirectionalLight2D::get_max_distance() const { return max_distance; } |