diff options
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r-- | scene/2d/light_2d.cpp | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index b3d54b81f8..ed69a4544e 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -80,7 +80,6 @@ Rect2 Light2D::get_anchorable_rect() const { } void Light2D::_update_light_visibility() { - if (!is_inside_tree()) return; @@ -104,29 +103,24 @@ void Light2D::_update_light_visibility() { } void Light2D::set_enabled(bool p_enabled) { - enabled = p_enabled; _update_light_visibility(); } bool Light2D::is_enabled() const { - return enabled; } void Light2D::set_editor_only(bool p_editor_only) { - editor_only = p_editor_only; _update_light_visibility(); } bool Light2D::is_editor_only() const { - return editor_only; } void Light2D::set_texture(const Ref<Texture2D> &p_texture) { - texture = p_texture; if (texture.is_valid()) RS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid()); @@ -137,12 +131,10 @@ void Light2D::set_texture(const Ref<Texture2D> &p_texture) { } Ref<Texture2D> Light2D::get_texture() const { - return texture; } void Light2D::set_texture_offset(const Vector2 &p_offset) { - texture_offset = p_offset; RS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); item_rect_changed(); @@ -150,44 +142,36 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) { } Vector2 Light2D::get_texture_offset() const { - return texture_offset; } void Light2D::set_color(const Color &p_color) { - color = p_color; RS::get_singleton()->canvas_light_set_color(canvas_light, color); } Color Light2D::get_color() const { - return color; } void Light2D::set_height(float p_height) { - height = p_height; RS::get_singleton()->canvas_light_set_height(canvas_light, height); } float Light2D::get_height() const { - return height; } void Light2D::set_energy(float p_energy) { - energy = p_energy; RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } float Light2D::get_energy() const { - return energy; } void Light2D::set_texture_scale(float p_scale) { - _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale == 0) { @@ -198,101 +182,82 @@ void Light2D::set_texture_scale(float p_scale) { } float Light2D::get_texture_scale() const { - return _scale; } void Light2D::set_z_range_min(int p_min_z) { - z_min = p_min_z; RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); } int Light2D::get_z_range_min() const { - return z_min; } void Light2D::set_z_range_max(int p_max_z) { - z_max = p_max_z; RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); } int Light2D::get_z_range_max() const { - return z_max; } void Light2D::set_layer_range_min(int p_min_layer) { - layer_min = p_min_layer; RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); } int Light2D::get_layer_range_min() const { - return layer_min; } void Light2D::set_layer_range_max(int p_max_layer) { - layer_max = p_max_layer; RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); } int Light2D::get_layer_range_max() const { - return layer_max; } void Light2D::set_item_cull_mask(int p_mask) { - item_mask = p_mask; RS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask); } int Light2D::get_item_cull_mask() const { - return item_mask; } void Light2D::set_item_shadow_cull_mask(int p_mask) { - item_shadow_mask = p_mask; RS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask); } int Light2D::get_item_shadow_cull_mask() const { - return item_shadow_mask; } void Light2D::set_mode(Mode p_mode) { - mode = p_mode; RS::get_singleton()->canvas_light_set_mode(canvas_light, RS::CanvasLightMode(p_mode)); } Light2D::Mode Light2D::get_mode() const { - return mode; } void Light2D::set_shadow_enabled(bool p_enabled) { - shadow = p_enabled; RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); } bool Light2D::is_shadow_enabled() const { - return shadow; } void Light2D::set_shadow_buffer_size(int p_size) { - shadow_buffer_size = p_size; RS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); } int Light2D::get_shadow_buffer_size() const { - return shadow_buffer_size; } @@ -303,7 +268,6 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) { } Light2D::ShadowFilter Light2D::get_shadow_filter() const { - return shadow_filter; } @@ -317,31 +281,25 @@ Color Light2D::get_shadow_color() const { } void Light2D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas()); _update_light_visibility(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform()); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - _update_light_visibility(); } if (p_what == NOTIFICATION_EXIT_TREE) { - RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID()); _update_light_visibility(); } } String Light2D::get_configuration_warning() const { - if (!texture.is_valid()) { return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); } @@ -350,18 +308,15 @@ String Light2D::get_configuration_warning() const { } void Light2D::set_shadow_smooth(float p_amount) { - shadow_smooth = p_amount; RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); } float Light2D::get_shadow_smooth() const { - return shadow_smooth; } void Light2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled); @@ -457,7 +412,6 @@ void Light2D::_bind_methods() { } Light2D::Light2D() { - canvas_light = RenderingServer::get_singleton()->canvas_light_create(); enabled = true; editor_only = false; @@ -482,6 +436,5 @@ Light2D::Light2D() { } Light2D::~Light2D() { - RenderingServer::get_singleton()->free(canvas_light); } |