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+/*************************************************************************/
+/* joint_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef JOINT_2D_H
+#define JOINT_2D_H
+
+#include "node_2d.h"
+
+class PhysicsBody2D;
+
+class Joint2D : public Node2D {
+ GDCLASS(Joint2D, Node2D);
+
+ RID joint;
+ RID ba, bb;
+
+ NodePath a;
+ NodePath b;
+ real_t bias = 0.0;
+
+ bool exclude_from_collision = true;
+ bool configured = false;
+ String warning;
+
+protected:
+ void _disconnect_signals();
+ void _body_exit_tree();
+ void _update_joint(bool p_only_free = false);
+
+ void _notification(int p_what);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
+
+ static void _bind_methods();
+
+ _FORCE_INLINE_ bool is_configured() const { return configured; }
+
+public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
+ void set_node_a(const NodePath &p_node_a);
+ NodePath get_node_a() const;
+
+ void set_node_b(const NodePath &p_node_b);
+ NodePath get_node_b() const;
+
+ void set_bias(real_t p_bias);
+ real_t get_bias() const;
+
+ void set_exclude_nodes_from_collision(bool p_enable);
+ bool get_exclude_nodes_from_collision() const;
+
+ RID get_joint() const { return joint; }
+ Joint2D();
+ ~Joint2D();
+};
+
+class PinJoint2D : public Joint2D {
+ GDCLASS(PinJoint2D, Joint2D);
+
+ real_t softness = 0.0;
+
+protected:
+ void _notification(int p_what);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
+ static void _bind_methods();
+
+public:
+ void set_softness(real_t p_softness);
+ real_t get_softness() const;
+
+ PinJoint2D();
+};
+
+class GrooveJoint2D : public Joint2D {
+ GDCLASS(GrooveJoint2D, Joint2D);
+
+ real_t length = 50.0;
+ real_t initial_offset = 25.0;
+
+protected:
+ void _notification(int p_what);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_initial_offset(real_t p_initial_offset);
+ real_t get_initial_offset() const;
+
+ GrooveJoint2D();
+};
+
+class DampedSpringJoint2D : public Joint2D {
+ GDCLASS(DampedSpringJoint2D, Joint2D);
+
+ real_t stiffness = 20.0;
+ real_t damping = 1.0;
+ real_t rest_length = 0.0;
+ real_t length = 50.0;
+
+protected:
+ void _notification(int p_what);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_rest_length(real_t p_rest_length);
+ real_t get_rest_length() const;
+
+ void set_damping(real_t p_damping);
+ real_t get_damping() const;
+
+ void set_stiffness(real_t p_stiffness);
+ real_t get_stiffness() const;
+
+ DampedSpringJoint2D();
+};
+
+#endif // JOINT_2D_H