diff options
Diffstat (limited to 'scene/2d/gpu_particles_2d.h')
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 774cef9cc9..d7eee461b4 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -31,9 +31,7 @@ #ifndef PARTICLES_2D_H #define PARTICLES_2D_H -#include "core/templates/rid.h" #include "scene/2d/node_2d.h" -#include "scene/resources/texture.h" class GPUParticles2D : public Node2D { private: @@ -43,6 +41,7 @@ public: enum DrawOrder { DRAW_ORDER_INDEX, DRAW_ORDER_LIFETIME, + DRAW_ORDER_REVERSE_LIFETIME, }; private: @@ -50,11 +49,11 @@ private: bool one_shot; int amount; - float lifetime; - float pre_process_time; - float explosiveness_ratio; - float randomness_ratio; - float speed_scale; + double lifetime; + double pre_process_time; + real_t explosiveness_ratio; + real_t randomness_ratio; + double speed_scale; Rect2 visibility_rect; bool local_coords; int fixed_fps; @@ -68,35 +67,58 @@ private: void _update_particle_emission_transform(); + NodePath sub_emitter; + real_t collision_base_size = 1.0; + + bool trail_enabled = false; + double trail_length = 0.3; + int trail_sections = 8; + int trail_section_subdivisions = 4; + + RID mesh; + protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); + void _update_collision_size(); + public: void set_emitting(bool p_emitting); void set_amount(int p_amount); - void set_lifetime(float p_lifetime); + void set_lifetime(double p_lifetime); void set_one_shot(bool p_enable); - void set_pre_process_time(float p_time); - void set_explosiveness_ratio(float p_ratio); - void set_randomness_ratio(float p_ratio); + void set_pre_process_time(double p_time); + void set_explosiveness_ratio(real_t p_ratio); + void set_randomness_ratio(real_t p_ratio); void set_visibility_rect(const Rect2 &p_visibility_rect); void set_use_local_coordinates(bool p_enable); void set_process_material(const Ref<Material> &p_material); - void set_speed_scale(float p_scale); + void set_speed_scale(double p_scale); + void set_collision_base_size(real_t p_ratio); + void set_trail_enabled(bool p_enabled); + void set_trail_length(double p_seconds); + void set_trail_sections(int p_sections); + void set_trail_section_subdivisions(int p_subdivisions); bool is_emitting() const; int get_amount() const; - float get_lifetime() const; + double get_lifetime() const; bool get_one_shot() const; - float get_pre_process_time() const; - float get_explosiveness_ratio() const; - float get_randomness_ratio() const; + double get_pre_process_time() const; + real_t get_explosiveness_ratio() const; + real_t get_randomness_ratio() const; Rect2 get_visibility_rect() const; bool get_use_local_coordinates() const; Ref<Material> get_process_material() const; - float get_speed_scale() const; + double get_speed_scale() const; + + real_t get_collision_base_size() const; + bool is_trail_enabled() const; + double get_trail_length() const; + int get_trail_sections() const; + int get_trail_section_subdivisions() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -110,7 +132,7 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; void restart(); Rect2 capture_rect() const; |