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Diffstat (limited to 'scene/2d/gpu_particles_2d.h')
-rw-r--r--scene/2d/gpu_particles_2d.h58
1 files changed, 40 insertions, 18 deletions
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 774cef9cc9..d7eee461b4 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -31,9 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class GPUParticles2D : public Node2D {
private:
@@ -43,6 +41,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
};
private:
@@ -50,11 +49,11 @@ private:
bool one_shot;
int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float speed_scale;
+ double lifetime;
+ double pre_process_time;
+ real_t explosiveness_ratio;
+ real_t randomness_ratio;
+ double speed_scale;
Rect2 visibility_rect;
bool local_coords;
int fixed_fps;
@@ -68,35 +67,58 @@ private:
void _update_particle_emission_transform();
+ NodePath sub_emitter;
+ real_t collision_base_size = 1.0;
+
+ bool trail_enabled = false;
+ double trail_length = 0.3;
+ int trail_sections = 8;
+ int trail_section_subdivisions = 4;
+
+ RID mesh;
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
+ void _update_collision_size();
+
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
+ void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_pre_process_time(double p_time);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(double p_scale);
+ void set_collision_base_size(real_t p_ratio);
+ void set_trail_enabled(bool p_enabled);
+ void set_trail_length(double p_seconds);
+ void set_trail_sections(int p_sections);
+ void set_trail_section_subdivisions(int p_subdivisions);
bool is_emitting() const;
int get_amount() const;
- float get_lifetime() const;
+ double get_lifetime() const;
bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ double get_pre_process_time() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
- float get_speed_scale() const;
+ double get_speed_scale() const;
+
+ real_t get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ double get_trail_length() const;
+ int get_trail_sections() const;
+ int get_trail_section_subdivisions() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -110,7 +132,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
Rect2 capture_rect() const;