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Diffstat (limited to 'scene/2d/gpu_particles_2d.h')
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h new file mode 100644 index 0000000000..47951d76dc --- /dev/null +++ b/scene/2d/gpu_particles_2d.h @@ -0,0 +1,127 @@ +/*************************************************************************/ +/* gpu_particles_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_2D_H +#define PARTICLES_2D_H + +#include "core/rid.h" +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + +class GPUParticles2D : public Node2D { +private: + GDCLASS(GPUParticles2D, Node2D); + +public: + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, + }; + +private: + RID particles; + + bool one_shot; + int amount; + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + float speed_scale; + Rect2 visibility_rect; + bool local_coords; + int fixed_fps; + bool fractional_delta; + + Ref<Material> process_material; + + DrawOrder draw_order; + + Ref<Texture2D> texture; + Ref<Texture2D> normal_map; + + void _update_particle_emission_transform(); + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + void _notification(int p_what); + +public: + void set_emitting(bool p_emitting); + void set_amount(int p_amount); + void set_lifetime(float p_lifetime); + void set_one_shot(bool p_enable); + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_visibility_rect(const Rect2 &p_visibility_rect); + void set_use_local_coordinates(bool p_enable); + void set_process_material(const Ref<Material> &p_material); + void set_speed_scale(float p_scale); + + bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; + bool get_one_shot() const; + float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect2 get_visibility_rect() const; + bool get_use_local_coordinates() const; + Ref<Material> get_process_material() const; + float get_speed_scale() const; + + void set_fixed_fps(int p_count); + int get_fixed_fps() const; + + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; + + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; + + void set_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture() const; + + void set_normal_map(const Ref<Texture2D> &p_normal_map); + Ref<Texture2D> get_normal_map() const; + + virtual String get_configuration_warning() const; + + void restart(); + Rect2 capture_rect() const; + GPUParticles2D(); + ~GPUParticles2D(); +}; + +VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder) + +#endif // PARTICLES_2D_H |