summaryrefslogtreecommitdiff
path: root/scene/2d/gpu_particles_2d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/gpu_particles_2d.h')
-rw-r--r--scene/2d/gpu_particles_2d.h36
1 files changed, 21 insertions, 15 deletions
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index fc95ae27b2..10ae91775f 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_2D_H
-#define PARTICLES_2D_H
+#ifndef GPU_PARTICLES_2D_H
+#define GPU_PARTICLES_2D_H
#include "scene/2d/node_2d.h"
@@ -47,19 +47,20 @@ public:
private:
RID particles;
- bool one_shot;
- int amount;
- double lifetime;
- double pre_process_time;
- real_t explosiveness_ratio;
- real_t randomness_ratio;
- double speed_scale;
+ bool one_shot = false;
+ int amount = 0;
+ double lifetime = 0.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double speed_scale = 0.0;
Rect2 visibility_rect;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ bool local_coords = false;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
+ bool interpolate = true;
#ifdef TOOLS_ENABLED
- bool show_visibility_rect;
+ bool show_visibility_rect = false;
#endif
Ref<Material> process_material;
@@ -81,9 +82,11 @@ private:
void _attach_sub_emitter();
+ void _texture_changed();
+
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
void _update_collision_size();
@@ -133,6 +136,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -163,4 +169,4 @@ public:
VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)
-#endif // PARTICLES_2D_H
+#endif // GPU_PARTICLES_2D_H