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path: root/scene/2d/gpu_particles_2d.cpp
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Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r--scene/2d/gpu_particles_2d.cpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index de3f8fa09e..a76114a6c3 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -39,7 +39,6 @@
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
-
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
if (p_emitting && one_shot) {
@@ -50,25 +49,21 @@ void GPUParticles2D::set_emitting(bool p_emitting) {
}
void GPUParticles2D::set_amount(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
RS::get_singleton()->particles_set_amount(particles, amount);
}
void GPUParticles2D::set_lifetime(float p_lifetime) {
-
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
void GPUParticles2D::set_one_shot(bool p_enable) {
-
one_shot = p_enable;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
-
set_process_internal(true);
if (!one_shot)
RenderingServer::get_singleton()->particles_restart(particles);
@@ -78,22 +73,18 @@ void GPUParticles2D::set_one_shot(bool p_enable) {
set_process_internal(false);
}
void GPUParticles2D::set_pre_process_time(float p_time) {
-
pre_process_time = p_time;
RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
-
explosiveness_ratio = p_ratio;
RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
void GPUParticles2D::set_randomness_ratio(float p_ratio) {
-
randomness_ratio = p_ratio;
RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
-
visibility_rect = p_visibility_rect;
AABB aabb;
aabb.position.x = p_visibility_rect.position.x;
@@ -107,7 +98,6 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
update();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
-
local_coords = p_enable;
RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
set_notify_transform(!p_enable);
@@ -117,7 +107,6 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
}
void GPUParticles2D::_update_particle_emission_transform() {
-
Transform2D xf2d = get_global_transform();
Transform xf;
xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
@@ -128,7 +117,6 @@ void GPUParticles2D::_update_particle_emission_transform() {
}
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
-
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
@@ -145,66 +133,52 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
void GPUParticles2D::set_speed_scale(float p_scale) {
-
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool GPUParticles2D::is_emitting() const {
-
return RS::get_singleton()->particles_get_emitting(particles);
}
int GPUParticles2D::get_amount() const {
-
return amount;
}
float GPUParticles2D::get_lifetime() const {
-
return lifetime;
}
bool GPUParticles2D::get_one_shot() const {
-
return one_shot;
}
float GPUParticles2D::get_pre_process_time() const {
-
return pre_process_time;
}
float GPUParticles2D::get_explosiveness_ratio() const {
-
return explosiveness_ratio;
}
float GPUParticles2D::get_randomness_ratio() const {
-
return randomness_ratio;
}
Rect2 GPUParticles2D::get_visibility_rect() const {
-
return visibility_rect;
}
bool GPUParticles2D::get_use_local_coordinates() const {
-
return local_coords;
}
Ref<Material> GPUParticles2D::get_process_material() const {
-
return process_material;
}
float GPUParticles2D::get_speed_scale() const {
-
return speed_scale;
}
void GPUParticles2D::set_draw_order(DrawOrder p_order) {
-
draw_order = p_order;
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
-
return draw_order;
}
@@ -227,7 +201,6 @@ bool GPUParticles2D::get_fractional_delta() const {
}
String GPUParticles2D::get_configuration_warning() const {
-
if (RenderingServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
}
@@ -239,7 +212,6 @@ String GPUParticles2D::get_configuration_warning() const {
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
} else {
-
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
@@ -258,7 +230,6 @@ String GPUParticles2D::get_configuration_warning() const {
}
Rect2 GPUParticles2D::capture_rect() const {
-
AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
@@ -278,7 +249,6 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
}
void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
-
normal_map = p_normal_map;
update();
}
@@ -296,9 +266,7 @@ void GPUParticles2D::restart() {
}
void GPUParticles2D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_DRAW) {
-
RID texture_rid;
if (texture.is_valid())
texture_rid = texture->get_rid();
@@ -310,7 +278,6 @@ void GPUParticles2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
-
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
#endif
@@ -320,7 +287,6 @@ void GPUParticles2D::_notification(int p_what) {
if (can_process()) {
RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
} else {
-
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
@@ -330,7 +296,6 @@ void GPUParticles2D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
if (one_shot && !is_emitting()) {
_change_notify();
set_process_internal(false);
@@ -339,7 +304,6 @@ void GPUParticles2D::_notification(int p_what) {
}
void GPUParticles2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
@@ -407,7 +371,6 @@ void GPUParticles2D::_bind_methods() {
}
GPUParticles2D::GPUParticles2D() {
-
particles = RS::get_singleton()->particles_create();
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
@@ -427,6 +390,5 @@ GPUParticles2D::GPUParticles2D() {
}
GPUParticles2D::~GPUParticles2D() {
-
RS::get_singleton()->free(particles);
}