diff options
Diffstat (limited to 'scene/2d/cpu_particles_2d.h')
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 92b8be77cf..0f8950375f 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -31,9 +31,7 @@ #ifndef CPU_PARTICLES_2D_H #define CPU_PARTICLES_2D_H -#include "core/templates/rid.h" #include "scene/2d/node_2d.h" -#include "scene/resources/texture.h" class CPUParticles2D : public Node2D { private: @@ -83,7 +81,7 @@ private: struct Particle { Transform2D transform; Color color; - float custom[4] = {}; + real_t custom[4] = {}; real_t rotation = 0.0; Vector2 velocity; bool active = false; @@ -91,16 +89,16 @@ private: real_t scale_rand = 0.0; real_t hue_rot_rand = 0.0; real_t anim_offset_rand = 0.0; - float time = 0.0; - float lifetime = 0.0; + double time = 0.0; + double lifetime = 0.0; Color base_color; uint32_t seed = 0; }; - float time = 0.0; - float inactive_time = 0.0; - float frame_remainder = 0.0; + double time = 0.0; + double inactive_time = 0.0; + double frame_remainder = 0.0; int cycle = 0; bool redraw = false; @@ -131,12 +129,12 @@ private: bool one_shot = false; - float lifetime = 1.0; - float pre_process_time = 0.0; + double lifetime = 1.0; + double pre_process_time = 0.0; real_t explosiveness_ratio = 0.0; real_t randomness_ratio = 0.0; - real_t lifetime_randomness = 0.0; - real_t speed_scale = 1.0; + double lifetime_randomness = 0.0; + double speed_scale = 1.0; bool local_coords; int fixed_fps = 0; bool fractional_delta = true; @@ -172,7 +170,7 @@ private: Vector2 gravity = Vector2(0, 980); void _update_internal(); - void _particles_process(float p_delta); + void _particles_process(double p_delta); void _update_particle_data_buffer(); Mutex update_mutex; @@ -193,27 +191,27 @@ protected: public: void set_emitting(bool p_emitting); void set_amount(int p_amount); - void set_lifetime(float p_lifetime); + void set_lifetime(double p_lifetime); void set_one_shot(bool p_one_shot); - void set_pre_process_time(float p_time); + void set_pre_process_time(double p_time); void set_explosiveness_ratio(real_t p_ratio); void set_randomness_ratio(real_t p_ratio); - void set_lifetime_randomness(float p_random); + void set_lifetime_randomness(double p_random); void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); - void set_speed_scale(real_t p_scale); + void set_speed_scale(double p_scale); bool is_emitting() const; int get_amount() const; - float get_lifetime() const; + double get_lifetime() const; bool get_one_shot() const; - float get_pre_process_time() const; + double get_pre_process_time() const; real_t get_explosiveness_ratio() const; real_t get_randomness_ratio() const; - float get_lifetime_randomness() const; + double get_lifetime_randomness() const; Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; - real_t get_speed_scale() const; + double get_speed_scale() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; |