diff options
Diffstat (limited to 'scene/2d/cpu_particles_2d.h')
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 103 |
1 files changed, 49 insertions, 54 deletions
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 747f06b90d..7ee165b3e1 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef CPU_PARTICLES_2D_H #define CPU_PARTICLES_2D_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" @@ -46,7 +46,6 @@ public: }; enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -62,11 +61,11 @@ public: PARAM_MAX }; - enum Flags { - FLAG_ALIGN_Y_TO_VELOCITY, - FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D. - FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D. - FLAG_MAX + enum ParticleFlags { + PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, + PARTICLE_FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D. + PARTICLE_FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D. + PARTICLE_FLAG_MAX }; enum EmissionShape { @@ -79,31 +78,31 @@ public: }; private: - bool emitting; + bool emitting = false; struct Particle { Transform2D transform; Color color; - float custom[4]; - float rotation; + float custom[4] = {}; + float rotation = 0.0; Vector2 velocity; - bool active; - float angle_rand; - float scale_rand; - float hue_rot_rand; - float anim_offset_rand; - float time; - float lifetime; + bool active = false; + float angle_rand = 0.0; + float scale_rand = 0.0; + float hue_rot_rand = 0.0; + float anim_offset_rand = 0.0; + float time = 0.0; + float lifetime = 0.0; Color base_color; - uint32_t seed; + uint32_t seed = 0; }; - float time; - float inactive_time; - float frame_remainder; - int cycle; - bool redraw; + float time = 0.0; + float inactive_time = 0.0; + float frame_remainder = 0.0; + int cycle = 0; + bool redraw = false; RID mesh; RID multimesh; @@ -113,7 +112,7 @@ private: Vector<int> particle_order; struct SortLifetime { - const Particle *particles; + const Particle *particles = nullptr; bool operator()(int p_a, int p_b) const { return particles[p_a].time > particles[p_b].time; @@ -121,7 +120,7 @@ private: }; struct SortAxis { - const Particle *particles; + const Particle *particles = nullptr; Vector2 axis; bool operator()(int p_a, int p_b) const { return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); @@ -130,29 +129,28 @@ private: // - bool one_shot; + bool one_shot = false; - float lifetime; - float pre_process_time; - float explosiveness_ratio; - float randomness_ratio; - float lifetime_randomness; - float speed_scale; + float lifetime = 1.0; + float pre_process_time = 0.0; + float explosiveness_ratio = 0.0; + float randomness_ratio = 0.0; + float lifetime_randomness = 0.0; + float speed_scale = 1.0; bool local_coords; - int fixed_fps; - bool fractional_delta; + int fixed_fps = 0; + bool fractional_delta = true; Transform2D inv_emission_transform; - DrawOrder draw_order; + DrawOrder draw_order = DRAW_ORDER_INDEX; Ref<Texture2D> texture; - Ref<Texture2D> normalmap; //////// - Vector2 direction; - float spread; + Vector2 direction = Vector2(1, 0); + float spread = 45.0; float parameters[PARAM_MAX]; float randomness[PARAM_MAX]; @@ -161,17 +159,17 @@ private: Color color; Ref<Gradient> color_ramp; - bool flags[FLAG_MAX]; + bool particle_flags[PARTICLE_FLAG_MAX]; - EmissionShape emission_shape; - float emission_sphere_radius; - Vector2 emission_rect_extents; + EmissionShape emission_shape = EMISSION_SHAPE_POINT; + float emission_sphere_radius = 1.0; + Vector2 emission_rect_extents = Vector2(1, 1); Vector<Vector2> emission_points; Vector<Vector2> emission_normals; Vector<Color> emission_colors; - int emission_point_count; + int emission_point_count = 0; - Vector2 gravity; + Vector2 gravity = Vector2(0, 98); void _update_internal(); void _particles_process(float p_delta); @@ -190,7 +188,7 @@ private: protected: static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: void set_emitting(bool p_emitting); @@ -232,9 +230,6 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_normalmap(const Ref<Texture2D> &p_normalmap); - Ref<Texture2D> get_normalmap() const; - /////////////////// void set_direction(Vector2 p_direction); @@ -258,8 +253,8 @@ public: void set_color_ramp(const Ref<Gradient> &p_ramp); Ref<Gradient> get_color_ramp() const; - void set_particle_flag(Flags p_flag, bool p_enable); - bool get_particle_flag(Flags p_flag) const; + void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); + bool get_particle_flag(ParticleFlags p_particle_flag) const; void set_emission_shape(EmissionShape p_shape); void set_emission_sphere_radius(float p_radius); @@ -280,7 +275,7 @@ public: void set_gravity(const Vector2 &p_gravity); Vector2 get_gravity() const; - virtual String get_configuration_warning() const; + virtual String get_configuration_warning() const override; void restart(); @@ -292,7 +287,7 @@ public: VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder) VARIANT_ENUM_CAST(CPUParticles2D::Parameter) -VARIANT_ENUM_CAST(CPUParticles2D::Flags) +VARIANT_ENUM_CAST(CPUParticles2D::ParticleFlags) VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape) #endif // CPU_PARTICLES_2D_H |