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path: root/scene/2d/cpu_particles_2d.h
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Diffstat (limited to 'scene/2d/cpu_particles_2d.h')
-rw-r--r--scene/2d/cpu_particles_2d.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 23d2586331..1cd22df9e7 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -68,12 +68,14 @@ public:
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY,
+ FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
+ FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
FLAG_MAX
};
enum EmissionShape {
EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_CIRCLE,
+ EMISSION_SHAPE_SPHERE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -94,6 +96,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -116,7 +119,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -137,11 +140,14 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ Transform2D inv_emission_transform;
+
DrawOrder draw_order;
Ref<Texture> texture;
@@ -149,6 +155,7 @@ private:
////////
+ Vector2 direction;
float spread;
float flatness;
@@ -195,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -206,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -230,6 +239,9 @@ public:
///////////////////
+ void set_direction(Vector2 p_direction);
+ Vector2 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -248,7 +260,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Gradient> &p_texture);
+ void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
void set_particle_flag(Flags p_flag, bool p_enable);