diff options
Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 86 |
1 files changed, 36 insertions, 50 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index c50a8d4a1a..ff27e0a29a 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,20 +37,8 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { + if (emitting) set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } } void CPUParticles2D::set_amount(int p_amount) { @@ -365,7 +353,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const { @@ -586,7 +575,7 @@ void CPUParticles2D::_particles_process(float p_delta) { if (restart_time >= prev_time && restart_time < time) { restart = true; if (fractional_delta) { - local_delta = (time - restart_time) * lifetime; + local_delta = time - restart_time; } } @@ -594,13 +583,13 @@ void CPUParticles2D::_particles_process(float p_delta) { if (restart_time >= prev_time) { restart = true; if (fractional_delta) { - local_delta = (lifetime - restart_time + time) * lifetime; + local_delta = lifetime - restart_time + time; } } else if (restart_time < time) { restart = true; if (fractional_delta) { - local_delta = (time - restart_time) * lifetime; + local_delta = time - restart_time; } } } @@ -941,6 +930,26 @@ void CPUParticles2D::_update_particle_data_buffer() { #endif } +void CPUParticles2D::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + update(); // redraw to update render list +} + void CPUParticles2D::_update_render_thread() { #ifndef NO_THREADS @@ -957,38 +966,19 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { } if (p_what == NOTIFICATION_DRAW) { + if (!redraw) + return; // don't add to render list RID texrid; if (texture.is_valid()) { @@ -1005,26 +995,20 @@ void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { - inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1033,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) { return; } } + _set_redraw(true); if (time == 0 && pre_process_time > 0.0) { @@ -1354,6 +1339,7 @@ CPUParticles2D::CPUParticles2D() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; mesh = VisualServer::get_singleton()->mesh_create(); multimesh = VisualServer::get_singleton()->multimesh_create(); |