diff options
Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 231 |
1 files changed, 124 insertions, 107 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 372d8f614b..35df6c8945 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,7 +29,7 @@ /*************************************************************************/ #include "cpu_particles_2d.h" - +#include "core/core_string_names.h" #include "scene/2d/canvas_item.h" #include "scene/2d/particles_2d.h" #include "scene/resources/particles_material.h" @@ -51,15 +51,15 @@ void CPUParticles2D::set_amount(int p_amount) { particles.resize(p_amount); { - PoolVector<Particle>::Write w = particles.write(); + Particle *w = particles.ptrw(); for (int i = 0; i < p_amount; i++) { w[i].active = false; } } - particle_data.resize((8 + 4 + 1) * p_amount); - VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); + particle_data.resize((8 + 4 + 4) * p_amount); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, true, true); particle_order.resize(p_amount); } @@ -163,22 +163,32 @@ void CPUParticles2D::_update_mesh_texture() { } else { tex_size = Size2(1, 1); } - PoolVector<Vector2> vertices; + Vector<Vector2> vertices; vertices.push_back(-tex_size * 0.5); vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0)); vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y)); vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y)); - PoolVector<Vector2> uvs; - uvs.push_back(Vector2(0, 0)); - uvs.push_back(Vector2(1, 0)); - uvs.push_back(Vector2(1, 1)); - uvs.push_back(Vector2(0, 1)); - PoolVector<Color> colors; + Vector<Vector2> uvs; + AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); + if (atlas_texure && atlas_texure->get_atlas().is_valid()) { + Rect2 region_rect = atlas_texure->get_region(); + Size2 atlas_size = atlas_texure->get_atlas()->get_size(); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); + uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); + } else { + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + } + Vector<Color> colors; colors.push_back(Color(1, 1, 1, 1)); colors.push_back(Color(1, 1, 1, 1)); colors.push_back(Color(1, 1, 1, 1)); colors.push_back(Color(1, 1, 1, 1)); - PoolVector<int> indices; + Vector<int> indices; indices.push_back(0); indices.push_back(1); indices.push_back(2); @@ -197,25 +207,42 @@ void CPUParticles2D::_update_mesh_texture() { VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr); } -void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) { +void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { + if (p_texture == texture) + return; + + if (texture.is_valid()) + texture->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); texture = p_texture; + + if (texture.is_valid()) + texture->connect_compat(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); + update(); _update_mesh_texture(); } -Ref<Texture> CPUParticles2D::get_texture() const { +void CPUParticles2D::_texture_changed() { + + if (texture.is_valid()) { + update(); + _update_mesh_texture(); + } +} + +Ref<Texture2D> CPUParticles2D::get_texture() const { return texture; } -void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) { +void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) { normalmap = p_normalmap; update(); } -Ref<Texture> CPUParticles2D::get_normalmap() const { +Ref<Texture2D> CPUParticles2D::get_normalmap() const { return normalmap; } @@ -264,7 +291,7 @@ void CPUParticles2D::restart() { { int pc = particles.size(); - PoolVector<Particle>::Write w = particles.write(); + Particle *w = particles.ptrw(); for (int i = 0; i < pc; i++) { w[i].active = false; @@ -294,15 +321,6 @@ float CPUParticles2D::get_spread() const { return spread; } -void CPUParticles2D::set_flatness(float p_flatness) { - - flatness = p_flatness; -} -float CPUParticles2D::get_flatness() const { - - return flatness; -} - void CPUParticles2D::set_param(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -422,7 +440,7 @@ bool CPUParticles2D::get_particle_flag(Flags p_flag) const { } void CPUParticles2D::set_emission_shape(EmissionShape p_shape) { - + ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX); emission_shape = p_shape; _change_notify(); } @@ -437,17 +455,17 @@ void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) { emission_rect_extents = p_extents; } -void CPUParticles2D::set_emission_points(const PoolVector<Vector2> &p_points) { +void CPUParticles2D::set_emission_points(const Vector<Vector2> &p_points) { emission_points = p_points; } -void CPUParticles2D::set_emission_normals(const PoolVector<Vector2> &p_normals) { +void CPUParticles2D::set_emission_normals(const Vector<Vector2> &p_normals) { emission_normals = p_normals; } -void CPUParticles2D::set_emission_colors(const PoolVector<Color> &p_colors) { +void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) { emission_colors = p_colors; } @@ -460,16 +478,16 @@ Vector2 CPUParticles2D::get_emission_rect_extents() const { return emission_rect_extents; } -PoolVector<Vector2> CPUParticles2D::get_emission_points() const { +Vector<Vector2> CPUParticles2D::get_emission_points() const { return emission_points; } -PoolVector<Vector2> CPUParticles2D::get_emission_normals() const { +Vector<Vector2> CPUParticles2D::get_emission_normals() const { return emission_normals; } -PoolVector<Color> CPUParticles2D::get_emission_colors() const { +Vector<Color> CPUParticles2D::get_emission_colors() const { return emission_colors; } @@ -612,9 +630,9 @@ void CPUParticles2D::_particles_process(float p_delta) { p_delta *= speed_scale; int pcount = particles.size(); - PoolVector<Particle>::Write w = particles.write(); + Particle *w = particles.ptrw(); - Particle *parray = w.ptr(); + Particle *parray = w; float prev_time = time; time += p_delta; @@ -772,6 +790,9 @@ void CPUParticles2D::_particles_process(float p_delta) { p.base_color = emission_colors.get(random_idx); } } break; + case EMISSION_SHAPE_MAX: { // Max value for validity check. + break; + } } if (!local_coords) { @@ -957,23 +978,23 @@ void CPUParticles2D::_update_particle_data_buffer() { int pc = particles.size(); - PoolVector<int>::Write ow; + int *ow; int *order = NULL; - PoolVector<float>::Write w = particle_data.write(); - PoolVector<Particle>::Read r = particles.read(); - float *ptr = w.ptr(); + float *w = particle_data.ptrw(); + const Particle *r = particles.ptr(); + float *ptr = w; if (draw_order != DRAW_ORDER_INDEX) { - ow = particle_order.write(); - order = ow.ptr(); + ow = particle_order.ptrw(); + order = ow; for (int i = 0; i < pc; i++) { order[i] = i; } if (draw_order == DRAW_ORDER_LIFETIME) { SortArray<int, SortLifetime> sorter; - sorter.compare.particles = r.ptr(); + sorter.compare.particles = r; sorter.sort(order, pc); } } @@ -1004,18 +1025,18 @@ void CPUParticles2D::_update_particle_data_buffer() { } Color c = r[idx].color; - uint8_t *data8 = (uint8_t *)&ptr[8]; - data8[0] = CLAMP(c.r * 255.0, 0, 255); - data8[1] = CLAMP(c.g * 255.0, 0, 255); - data8[2] = CLAMP(c.b * 255.0, 0, 255); - data8[3] = CLAMP(c.a * 255.0, 0, 255); - - ptr[9] = r[idx].custom[0]; - ptr[10] = r[idx].custom[1]; - ptr[11] = r[idx].custom[2]; - ptr[12] = r[idx].custom[3]; - - ptr += 13; + + ptr[8] = c.r; + ptr[9] = c.g; + ptr[10] = c.b; + ptr[11] = c.a; + + ptr[12] = r[idx].custom[0]; + ptr[13] = r[idx].custom[1]; + ptr[14] = r[idx].custom[2]; + ptr[15] = r[idx].custom[3]; + + ptr += 16; } } @@ -1032,13 +1053,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { update_mutex->lock(); #endif if (redraw) { - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->connect_compat("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected_compat("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect_compat("frame_pre_draw", this, "_update_render_thread"); } VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); @@ -1056,7 +1077,7 @@ void CPUParticles2D::_update_render_thread() { update_mutex->lock(); #endif - VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data); #ifndef NO_THREADS update_mutex->unlock(); @@ -1106,9 +1127,9 @@ void CPUParticles2D::_notification(int p_what) { int pc = particles.size(); - PoolVector<float>::Write w = particle_data.write(); - PoolVector<Particle>::Read r = particles.read(); - float *ptr = w.ptr(); + float *w = particle_data.ptrw(); + const Particle *r = particles.ptr(); + float *ptr = w; for (int i = 0; i < pc; i++) { @@ -1129,7 +1150,7 @@ void CPUParticles2D::_notification(int p_what) { zeromem(ptr, sizeof(float) * 8); } - ptr += 13; + ptr += 16; } } } @@ -1166,7 +1187,6 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { Vector3 dir = material->get_direction(); set_direction(Vector2(dir.x, dir.y)); set_spread(material->get_spread()); - set_flatness(material->get_flatness()); set_color(material->get_color()); @@ -1253,21 +1273,21 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); // No visibility_rect property contrarily to Particles2D, it's updated automatically. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap"); BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); @@ -1280,9 +1300,6 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); - ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles2D::set_flatness); - ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles2D::get_flatness); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param); @@ -1325,71 +1342,71 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles); ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread); + ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed); ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals"); - ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); ADD_GROUP("Flags", "flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY); ADD_GROUP("Direction", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); @@ -1416,6 +1433,7 @@ void CPUParticles2D::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); } CPUParticles2D::CPUParticles2D() { @@ -1448,7 +1466,6 @@ CPUParticles2D::CPUParticles2D() { set_direction(Vector2(1, 0)); set_spread(45); - set_flatness(0); set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); |