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Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r--scene/2d/cpu_particles_2d.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 8678e5a1f4..ba604c086e 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -34,7 +34,7 @@
#include "scene/2d/gpu_particles_2d.h"
#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
-#include "servers/visual_server.h"
+#include "servers/rendering_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
@@ -60,7 +60,7 @@ void CPUParticles2D::set_amount(int p_amount) {
}
particle_data.resize((8 + 4 + 4) * p_amount);
- VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, true, true);
+ RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, true, true);
particle_order.resize(p_amount);
}
@@ -198,14 +198,14 @@ void CPUParticles2D::_update_mesh_texture() {
indices.push_back(0);
Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = vertices;
- arr[VS::ARRAY_TEX_UV] = uvs;
- arr[VS::ARRAY_COLOR] = colors;
- arr[VS::ARRAY_INDEX] = indices;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = vertices;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_COLOR] = colors;
+ arr[RS::ARRAY_INDEX] = indices;
- VS::get_singleton()->mesh_clear(mesh);
- VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr);
+ RS::get_singleton()->mesh_clear(mesh);
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr);
}
void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -1046,17 +1046,17 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
MutexLock lock(update_mutex);
if (redraw) {
- VS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+ RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
+ RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
- VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
+ RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
- if (VS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread))) {
- VS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
+ if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread))) {
+ RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
}
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
- VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+ RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
}
@@ -1067,7 +1067,7 @@ void CPUParticles2D::_update_render_thread() {
MutexLock lock(update_mutex);
- VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
+ RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
}
void CPUParticles2D::_notification(int p_what) {
@@ -1098,7 +1098,7 @@ void CPUParticles2D::_notification(int p_what) {
normrid = normalmap->get_rid();
}
- VS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
@@ -1428,9 +1428,9 @@ CPUParticles2D::CPUParticles2D() {
redraw = false;
emitting = false;
- mesh = VisualServer::get_singleton()->mesh_create();
- multimesh = VisualServer::get_singleton()->multimesh_create();
- VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
+ mesh = RenderingServer::get_singleton()->mesh_create();
+ multimesh = RenderingServer::get_singleton()->multimesh_create();
+ RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
set_emitting(true);
set_one_shot(false);
@@ -1481,6 +1481,6 @@ CPUParticles2D::CPUParticles2D() {
}
CPUParticles2D::~CPUParticles2D() {
- VS::get_singleton()->free(multimesh);
- VS::get_singleton()->free(mesh);
+ RS::get_singleton()->free(multimesh);
+ RS::get_singleton()->free(mesh);
}