diff options
Diffstat (limited to 'scene/2d/collision_shape_2d.cpp')
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index dd47ae6cb5..9c0c26f6d9 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -31,6 +31,7 @@ #include "collision_shape_2d.h" #include "collision_object_2d.h" +#include "scene/2d/area_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" @@ -176,6 +177,9 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { if (!shape.is_valid()) { warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); } + if (one_way_collision && Object::cast_to<Area2D>(get_parent())) { + warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D.")); + } Ref<ConvexPolygonShape2D> convex = shape; Ref<ConcavePolygonShape2D> concave = shape; @@ -204,6 +208,7 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) { if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } + update_configuration_warnings(); } bool CollisionShape2D::is_one_way_collision_enabled() const { @@ -234,7 +239,7 @@ void CollisionShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); } CollisionShape2D::CollisionShape2D() { |