diff options
Diffstat (limited to 'scene/2d/collision_polygon_2d.h')
-rw-r--r-- | scene/2d/collision_polygon_2d.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 0f6b654149..9df9802629 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,14 +46,14 @@ public: }; protected: - Rect2 aabb; - BuildMode build_mode; + Rect2 aabb = Rect2(-10, -10, 20, 20); + BuildMode build_mode = BUILD_SOLIDS; Vector<Point2> polygon; - uint32_t owner_id; - CollisionObject2D *parent; - bool disabled; - bool one_way_collision; - float one_way_collision_margin; + uint32_t owner_id = 0; + CollisionObject2D *parent = nullptr; + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 1.0; Vector<Vector<Vector2>> _decompose_in_convex(); @@ -86,8 +86,8 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; - void set_one_way_collision_margin(float p_margin); - float get_one_way_collision_margin() const; + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; CollisionPolygon2D(); }; |