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Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r--scene/2d/collision_polygon_2d.cpp58
1 files changed, 52 insertions, 6 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 616d3da7c9..386c7b9dd0 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "collision_object_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-
+#include "triangulator.h"
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
if (unparenting || !can_update_body)
@@ -48,7 +48,7 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
- Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ Vector< Vector<Vector2> > decomp = _decompose_in_convex();
shape_from=co->get_shape_count();
for(int i=0;i<decomp.size();i++) {
Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
@@ -106,6 +106,51 @@ void CollisionPolygon2D::_update_parent() {
co->_update_shapes_from_children();
}
+Vector< Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
+
+ Vector< Vector<Vector2> > decomp;
+#if 0
+ //fast but imprecise triangulator, gave us problems
+ decomp = Geometry::decompose_polygon(polygon);
+#else
+
+ List<TriangulatorPoly> in_poly,out_poly;
+
+ TriangulatorPoly inp;
+ inp.Init(polygon.size());
+ for(int i=0;i<polygon.size();i++) {
+ inp.GetPoint(i)=polygon[i];
+ }
+ inp.SetOrientation(TRIANGULATOR_CCW);
+ in_poly.push_back(inp);
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed!
+ ERR_PRINT("Convex decomposing failed!");
+ return decomp;
+ }
+
+ decomp.resize(out_poly.size());
+ int idx=0;
+
+ for(List<TriangulatorPoly>::Element*I = out_poly.front();I;I=I->next()) {
+
+ TriangulatorPoly& tp = I->get();
+
+ decomp[idx].resize(tp.GetNumPoints());
+
+ for(int i=0;i<tp.GetNumPoints();i++) {
+
+ decomp[idx][i]=tp.GetPoint(i);
+ }
+
+ idx++;
+ }
+
+#endif
+
+ return decomp;
+}
+
void CollisionPolygon2D::_notification(int p_what) {
@@ -155,7 +200,8 @@ void CollisionPolygon2D::_notification(int p_what) {
//#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
- Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ Vector< Vector<Vector2> > decomp = _decompose_in_convex();
+
Color c(0.4,0.9,0.1);
for(int i=0;i<decomp.size();i++) {
@@ -257,10 +303,10 @@ void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon);
- ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode);
+ ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon2D::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode);
- ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger);
+ ObjectTypeDB::bind_method(_MD("set_trigger","trigger"),&CollisionPolygon2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger);
ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range);