diff options
Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 58 |
1 files changed, 52 insertions, 6 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 616d3da7c9..386c7b9dd0 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "collision_object_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" - +#include "triangulator.h" void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { if (unparenting || !can_update_body) @@ -48,7 +48,7 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them - Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); + Vector< Vector<Vector2> > decomp = _decompose_in_convex(); shape_from=co->get_shape_count(); for(int i=0;i<decomp.size();i++) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); @@ -106,6 +106,51 @@ void CollisionPolygon2D::_update_parent() { co->_update_shapes_from_children(); } +Vector< Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() { + + Vector< Vector<Vector2> > decomp; +#if 0 + //fast but imprecise triangulator, gave us problems + decomp = Geometry::decompose_polygon(polygon); +#else + + List<TriangulatorPoly> in_poly,out_poly; + + TriangulatorPoly inp; + inp.Init(polygon.size()); + for(int i=0;i<polygon.size();i++) { + inp.GetPoint(i)=polygon[i]; + } + inp.SetOrientation(TRIANGULATOR_CCW); + in_poly.push_back(inp); + TriangulatorPartition tpart; + if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed! + ERR_PRINT("Convex decomposing failed!"); + return decomp; + } + + decomp.resize(out_poly.size()); + int idx=0; + + for(List<TriangulatorPoly>::Element*I = out_poly.front();I;I=I->next()) { + + TriangulatorPoly& tp = I->get(); + + decomp[idx].resize(tp.GetNumPoints()); + + for(int i=0;i<tp.GetNumPoints();i++) { + + decomp[idx][i]=tp.GetPoint(i); + } + + idx++; + } + +#endif + + return decomp; +} + void CollisionPolygon2D::_notification(int p_what) { @@ -155,7 +200,8 @@ void CollisionPolygon2D::_notification(int p_what) { //#define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE) - Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); + Vector< Vector<Vector2> > decomp = _decompose_in_convex(); + Color c(0.4,0.9,0.1); for(int i=0;i<decomp.size();i++) { @@ -257,10 +303,10 @@ void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon); ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon); - ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode); + ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon2D::set_build_mode); ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode); - ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger); + ObjectTypeDB::bind_method(_MD("set_trigger","trigger"),&CollisionPolygon2D::set_trigger); ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range); |