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Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r--scene/2d/collision_polygon_2d.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 433661e393..e2764a6e8d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -79,11 +79,6 @@ void CollisionPolygon2D::_build_polygon() {
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
Vector<Vector<Vector2> > decomp;
-#if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
-#else
-
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
@@ -116,8 +111,6 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
idx++;
}
-#endif
-
return decomp;
}
@@ -126,7 +119,7 @@ void CollisionPolygon2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
- parent = get_parent()->cast_to<CollisionObject2D>();
+ parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
_build_polygon();
@@ -257,7 +250,7 @@ Rect2 CollisionPolygon2D::get_item_rect() const {
String CollisionPolygon2D::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject2D>()) {
+ if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}