diff options
Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 106 |
1 files changed, 59 insertions, 47 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 39d7705226..8df29851e5 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #include "collision_polygon_2d.h" #include "collision_object_2d.h" -#include "core/config/engine.h" #include "core/math/geometry_2d.h" +#include "scene/2d/area_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" @@ -41,13 +41,13 @@ void CollisionPolygon2D::_build_polygon() { parent->shape_owner_clear_shapes(owner_id); - if (polygon.size() == 0) { - return; - } - bool solids = build_mode == BUILD_SOLIDS; if (solids) { + if (polygon.size() < 3) { + return; + } + //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them Vector<Vector<Vector2>> decomp = _decompose_in_convex(); @@ -58,6 +58,10 @@ void CollisionPolygon2D::_build_polygon() { } } else { + if (polygon.size() < 2) { + return; + } + Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D); Vector<Vector2> segments; @@ -99,26 +103,20 @@ void CollisionPolygon2D::_notification(int p_what) { _build_polygon(); _update_in_shape_owner(); } - - /*if (Engine::get_singleton()->is_editor_hint()) { - //display above all else - set_z_as_relative(false); - set_z_index(RS::CANVAS_ITEM_Z_MAX - 1); - }*/ - } break; + case NOTIFICATION_ENTER_TREE: { if (parent) { _update_in_shape_owner(); } - } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (parent) { _update_in_shape_owner(true); } - } break; + case NOTIFICATION_UNPARENTED: { if (parent) { parent->remove_shape_owner(owner_id); @@ -128,44 +126,48 @@ void CollisionPolygon2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } - for (int i = 0; i < polygon.size(); i++) { + int polygon_count = polygon.size(); + for (int i = 0; i < polygon_count; i++) { Vector2 p = polygon[i]; - Vector2 n = polygon[(i + 1) % polygon.size()]; + Vector2 n = polygon[(i + 1) % polygon_count]; // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1); } + + if (polygon_count > 2) { #define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) + Vector<Vector<Vector2>> decomp = _decompose_in_convex(); - Vector<Vector<Vector2>> decomp = _decompose_in_convex(); - - Color c(0.4, 0.9, 0.1); - for (int i = 0; i < decomp.size(); i++) { - c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); - draw_colored_polygon(decomp[i], c); - } + Color c(0.4, 0.9, 0.1); + for (int i = 0; i < decomp.size(); i++) { + c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); + draw_colored_polygon(decomp[i], c); + } #else - draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); + draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); #endif + } if (one_way_collision) { Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); dcol.a = 1.0; Vector2 line_to(0, 20); draw_line(Vector2(), line_to, dcol, 3); - Vector<Vector2> pts; real_t tsize = 8; - pts.push_back(line_to + (Vector2(0, tsize))); - pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); - pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(dcol); - } + + Vector<Vector2> pts = { + line_to + Vector2(0, tsize), + line_to + Vector2(Math_SQRT12 * tsize, 0), + line_to + Vector2(-Math_SQRT12 * tsize, 0) + }; + + Vector<Color> cols{ dcol, dcol, dcol }; draw_primitive(pts, cols, Vector<Vector2>()); //small arrow } @@ -197,7 +199,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { _update_in_shape_owner(); } update(); - update_configuration_warning(); + update_configuration_warnings(); } Vector<Point2> CollisionPolygon2D::get_polygon() const { @@ -211,6 +213,8 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { _build_polygon(); _update_in_shape_owner(); } + update(); + update_configuration_warnings(); } CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { @@ -231,24 +235,31 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl } #endif -String CollisionPolygon2D::get_configuration_warning() const { - String warning = Node2D::get_configuration_warning(); +TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); + warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } - if (polygon.is_empty()) { - if (!warning.is_empty()) { - warning += "\n\n"; + int polygon_count = polygon.size(); + if (polygon_count == 0) { + warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision.")); + } else { + bool solids = build_mode == BUILD_SOLIDS; + if (solids) { + if (polygon_count < 3) { + warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); + } + } else if (polygon_count < 2) { + warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); } - warning += TTR("An empty CollisionPolygon2D has no effect on collision."); + } + if (one_way_collision && Object::cast_to<Area2D>(get_parent())) { + warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D.")); } - return warning; + return warnings; } void CollisionPolygon2D::set_disabled(bool p_disabled) { @@ -269,6 +280,7 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) { if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } + update_configuration_warnings(); } bool CollisionPolygon2D::is_one_way_collision_enabled() const { @@ -303,7 +315,7 @@ void CollisionPolygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); BIND_ENUM_CONSTANT(BUILD_SOLIDS); BIND_ENUM_CONSTANT(BUILD_SEGMENTS); |