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Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r--scene/2d/collision_polygon_2d.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index bd669eb4c8..e2764a6e8d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,6 +30,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
+#include "engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -78,11 +79,6 @@ void CollisionPolygon2D::_build_polygon() {
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
Vector<Vector<Vector2> > decomp;
-#if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
-#else
-
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
@@ -115,8 +111,6 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
idx++;
}
-#endif
-
return decomp;
}
@@ -125,7 +119,7 @@ void CollisionPolygon2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
- parent = get_parent()->cast_to<CollisionObject2D>();
+ parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
_build_polygon();
@@ -134,7 +128,7 @@ void CollisionPolygon2D::_notification(int p_what) {
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
}
- /*if (get_tree()->is_editor_hint()) {
+ /*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
@@ -158,7 +152,7 @@ void CollisionPolygon2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -256,7 +250,7 @@ Rect2 CollisionPolygon2D::get_item_rect() const {
String CollisionPolygon2D::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject2D>()) {
+ if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}