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Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
-rw-r--r--scene/2d/collision_polygon_2d.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 1e48b2d67f..e5acfafa21 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -38,7 +38,6 @@
#include "thirdparty/misc/triangulator.h"
void CollisionPolygon2D::_build_polygon() {
-
parent->shape_owner_clear_shapes(owner_id);
if (polygon.size() == 0)
@@ -47,7 +46,6 @@ void CollisionPolygon2D::_build_polygon() {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
-
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -58,7 +56,6 @@ void CollisionPolygon2D::_build_polygon() {
}
} else {
-
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
Vector<Vector2> segments;
@@ -82,7 +79,6 @@ Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
}
void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -92,10 +88,8 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
}
void CollisionPolygon2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_PARENTED: {
-
parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
@@ -111,14 +105,12 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
-
if (parent) {
_update_in_shape_owner();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
-
if (parent) {
_update_in_shape_owner(true);
}
@@ -133,13 +125,11 @@ void CollisionPolygon2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
for (int i = 0; i < polygon.size(); i++) {
-
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
@@ -152,7 +142,6 @@ void CollisionPolygon2D::_notification(int p_what) {
Color c(0.4, 0.9, 0.1);
for (int i = 0; i < decomp.size(); i++) {
-
c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
draw_colored_polygon(decomp[i], c);
}
@@ -181,7 +170,6 @@ void CollisionPolygon2D::_notification(int p_what) {
}
void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
-
polygon = p_polygon;
{
@@ -192,7 +180,6 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
aabb.expand_to(polygon[i]);
}
if (aabb == Rect2()) {
-
aabb = Rect2(-10, -10, 20, 20);
} else {
aabb.position -= aabb.size * 0.3;
@@ -208,12 +195,10 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
-
return polygon;
}
void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
-
ERR_FAIL_INDEX((int)p_mode, 2);
build_mode = p_mode;
if (parent) {
@@ -222,13 +207,11 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
-
return build_mode;
}
#ifdef TOOLS_ENABLED
Rect2 CollisionPolygon2D::_edit_get_rect() const {
-
return aabb;
}
@@ -237,13 +220,11 @@ bool CollisionPolygon2D::_edit_use_rect() const {
}
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
}
#endif
String CollisionPolygon2D::get_configuration_warning() const {
-
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
@@ -276,7 +257,6 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
}
bool CollisionPolygon2D::is_one_way_collision_enabled() const {
-
return one_way_collision;
}
@@ -291,7 +271,6 @@ float CollisionPolygon2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
void CollisionPolygon2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
@@ -315,7 +294,6 @@ void CollisionPolygon2D::_bind_methods() {
}
CollisionPolygon2D::CollisionPolygon2D() {
-
aabb = Rect2(-10, -10, 20, 20);
build_mode = BUILD_SOLIDS;
set_notify_local_transform(true);