diff options
Diffstat (limited to 'scene/2d/collision_object_2d.cpp')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index bd13d96b01..50863f2c4d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "collision_object_2d.h" +#include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" void CollisionObject2D::_notification(int p_what) { @@ -268,7 +269,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -382,7 +383,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { @@ -557,7 +558,7 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); + warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); } return warnings; |