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-rw-r--r--scene/2d/canvas_item.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 9c6799a441..e51ee601e2 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -281,6 +281,8 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot){};
virtual Point2 _edit_get_pivot() const { return Point2(); };
+ virtual Transform2D _edit_get_transform() const;
+
/* VISIBILITY */
void set_visible(bool p_visible);
@@ -305,6 +307,7 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);