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-rw-r--r--scene/2d/canvas_item.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 4885256c64..5d10523261 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,13 +190,14 @@ public:
bool is_hidden() const;
void show();
void hide();
+ void set_hidden(bool p_hidden);
void update();
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
- void set_light_mask(int p_light_mask);
+ virtual void set_light_mask(int p_light_mask);
int get_light_mask() const;
void set_opacity(float p_opacity);
@@ -210,7 +211,7 @@ public:
void draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
void draw_rect(const Rect2& p_rect, const Color& p_color);
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
- void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
+ void draw_texture(const Ref<Texture>& p_texture, const Point2& p_pos, const Color &p_modulate=Color(1,1,1,1));
void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);