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Diffstat (limited to 'scene/2d/canvas_item.h')
-rw-r--r-- | scene/2d/canvas_item.h | 422 |
1 files changed, 0 insertions, 422 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h deleted file mode 100644 index c7f9500ea1..0000000000 --- a/scene/2d/canvas_item.h +++ /dev/null @@ -1,422 +0,0 @@ -/*************************************************************************/ -/* canvas_item.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_ITEM_H -#define CANVAS_ITEM_H - -#include "scene/main/node.h" -#include "scene/main/scene_tree.h" -#include "scene/resources/material.h" -#include "scene/resources/multimesh.h" -#include "scene/resources/shader.h" -#include "scene/resources/texture.h" - -class CanvasLayer; -class Viewport; -class Font; - -class StyleBox; - -class CanvasItemMaterial : public Material { - - GDCLASS(CanvasItemMaterial, Material); - -public: - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA, - BLEND_MODE_DISABLED - }; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - -private: - union MaterialKey { - - struct { - uint32_t blend_mode : 4; - uint32_t light_mode : 4; - uint32_t particles_animation : 1; - uint32_t invalid_key : 1; - }; - - uint32_t key; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderNames { - StringName particles_anim_h_frames; - StringName particles_anim_v_frames; - StringName particles_anim_loop; - }; - - static ShaderNames *shader_names; - - struct ShaderData { - RID shader; - int users; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - - MaterialKey mk; - mk.key = 0; - mk.blend_mode = blend_mode; - mk.light_mode = light_mode; - mk.particles_animation = particles_animation; - return mk; - } - - static Mutex material_mutex; - static SelfList<CanvasItemMaterial>::List *dirty_materials; - SelfList<CanvasItemMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; - - BlendMode blend_mode; - LightMode light_mode; - bool particles_animation; - - int particles_anim_h_frames; - int particles_anim_v_frames; - bool particles_anim_loop; - -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; - -public: - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - - void set_light_mode(LightMode p_light_mode); - LightMode get_light_mode() const; - - void set_particles_animation(bool p_particles_anim); - bool get_particles_animation() const; - - void set_particles_anim_h_frames(int p_frames); - int get_particles_anim_h_frames() const; - void set_particles_anim_v_frames(int p_frames); - int get_particles_anim_v_frames() const; - - void set_particles_anim_loop(bool p_loop); - bool get_particles_anim_loop() const; - - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); - - RID get_shader_rid() const; - - virtual Shader::Mode get_shader_mode() const; - - CanvasItemMaterial(); - virtual ~CanvasItemMaterial(); -}; - -VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) -VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) - -class CanvasItem : public Node { - - GDCLASS(CanvasItem, Node); - -public: - enum TextureFilter { - TEXTURE_FILTER_PARENT_NODE, - TEXTURE_FILTER_NEAREST, - TEXTURE_FILTER_LINEAR, - TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, - TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, - TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, - TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, - TEXTURE_FILTER_MAX - }; - - enum TextureRepeat { - TEXTURE_REPEAT_PARENT_NODE, - TEXTURE_REPEAT_DISABLED, - TEXTURE_REPEAT_ENABLED, - TEXTURE_REPEAT_MIRROR, - TEXTURE_REPEAT_MAX, - }; - -private: - mutable SelfList<Node> xform_change; - - RID canvas_item; - String group; - - CanvasLayer *canvas_layer; - - Color modulate; - Color self_modulate; - - List<CanvasItem *> children_items; - List<CanvasItem *>::Element *C; - - int light_mask; - - bool first_draw; - bool visible; - bool pending_update; - bool toplevel; - bool drawing; - bool block_transform_notify; - bool behind; - bool use_parent_material; - bool notify_local_transform; - bool notify_transform; - - VS::CanvasItemTextureFilter texture_filter_cache; - VS::CanvasItemTextureRepeat texture_repeat_cache; - - TextureFilter texture_filter; - TextureRepeat texture_repeat; - - Ref<Material> material; - - mutable Transform2D global_transform; - mutable bool global_invalid; - - void _toplevel_raise_self(); - - void _propagate_visibility_changed(bool p_visible); - - void _update_callback(); - - void _enter_canvas(); - void _exit_canvas(); - - void _notify_transform(CanvasItem *p_node); - - void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } - bool _is_on_top() const { return !is_draw_behind_parent_enabled(); } - - static CanvasItem *current_item_drawn; - friend class Viewport; - void _update_texture_repeat_changed(bool p_propagate); - void _update_texture_filter_changed(bool p_propagate); - -protected: - _FORCE_INLINE_ void _notify_transform() { - if (!is_inside_tree()) return; - _notify_transform(this); - if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); - } - - void item_rect_changed(bool p_size_changed = true); - - void _notification(int p_what); - static void _bind_methods(); - -public: - enum { - NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique - NOTIFICATION_DRAW = 30, - NOTIFICATION_VISIBILITY_CHANGED = 31, - NOTIFICATION_ENTER_CANVAS = 32, - NOTIFICATION_EXIT_CANVAS = 33, - NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35, - NOTIFICATION_WORLD_2D_CHANGED = 36, - - }; - - /* EDITOR */ -#ifdef TOOLS_ENABLED - // Select the node - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - - // Save and restore a CanvasItem state - virtual void _edit_set_state(const Dictionary &p_state){}; - virtual Dictionary _edit_get_state() const { return Dictionary(); }; - - // Used to move the node - virtual void _edit_set_position(const Point2 &p_position) = 0; - virtual Point2 _edit_get_position() const = 0; - - // Used to scale the node - virtual void _edit_set_scale(const Size2 &p_scale) = 0; - virtual Size2 _edit_get_scale() const = 0; - - // Used to rotate the node - virtual bool _edit_use_rotation() const { return false; }; - virtual void _edit_set_rotation(float p_rotation){}; - virtual float _edit_get_rotation() const { return 0.0; }; - - // Used to resize/move the node - virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() - virtual void _edit_set_rect(const Rect2 &p_rect){}; - virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; - virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD - - // Used to set a pivot - virtual bool _edit_use_pivot() const { return false; }; - virtual void _edit_set_pivot(const Point2 &p_pivot){}; - virtual Point2 _edit_get_pivot() const { return Point2(); }; - - virtual Transform2D _edit_get_transform() const; -#endif - - /* VISIBILITY */ - - void set_visible(bool p_visible); - bool is_visible() const; - bool is_visible_in_tree() const; - void show(); - void hide(); - - void update(); - - virtual void set_light_mask(int p_light_mask); - int get_light_mask() const; - - void set_modulate(const Color &p_modulate); - Color get_modulate() const; - - void set_self_modulate(const Color &p_self_modulate); - Color get_self_modulate() const; - - /* DRAWING API */ - - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); - void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0); - void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); - void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); - void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), bool p_clip_uv = false, TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - - void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE); - - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); - float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1)); - - void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale); - void draw_set_transform_matrix(const Transform2D &p_matrix); - - static CanvasItem *get_current_item_drawn(); - - /* RECT / TRANSFORM */ - - void set_as_toplevel(bool p_toplevel); - bool is_set_as_toplevel() const; - - void set_draw_behind_parent(bool p_enable); - bool is_draw_behind_parent_enabled() const; - - CanvasItem *get_parent_item() const; - - virtual Transform2D get_transform() const = 0; - - virtual Transform2D get_global_transform() const; - virtual Transform2D get_global_transform_with_canvas() const; - - CanvasItem *get_toplevel() const; - _FORCE_INLINE_ RID get_canvas_item() const { - return canvas_item; - } - - void set_block_transform_notify(bool p_enable); - bool is_block_transform_notify_enabled() const; - - Transform2D get_canvas_transform() const; - Transform2D get_viewport_transform() const; - Rect2 get_viewport_rect() const; - RID get_viewport_rid() const; - RID get_canvas() const; - ObjectID get_canvas_layer_instance_id() const; - Ref<World2D> get_world_2d() const; - - virtual void set_material(const Ref<Material> &p_material); - Ref<Material> get_material() const; - - virtual void set_use_parent_material(bool p_use_parent_material); - bool get_use_parent_material() const; - - Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const; - Vector2 make_canvas_position_local(const Vector2 &screen_point) const; - - Vector2 get_global_mouse_position() const; - Vector2 get_local_mouse_position() const; - - void set_notify_local_transform(bool p_enable); - bool is_local_transform_notification_enabled() const; - - void set_notify_transform(bool p_enable); - bool is_transform_notification_enabled() const; - - void force_update_transform(); - - void set_texture_filter(TextureFilter p_texture_filter); - TextureFilter get_texture_filter() const; - - void set_texture_repeat(TextureRepeat p_texture_repeat); - TextureRepeat get_texture_repeat() const; - - // Used by control nodes to retrieve the parent's anchorable area - virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; - - int get_canvas_layer() const; - - CanvasItem(); - ~CanvasItem(); -}; - -VARIANT_ENUM_CAST(CanvasItem::TextureFilter) -VARIANT_ENUM_CAST(CanvasItem::TextureRepeat) - -#endif // CANVAS_ITEM_H |