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+/*************************************************************************/
+/* canvas_item.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CANVAS_ITEM_H
+#define CANVAS_ITEM_H
+
+#include "scene/main/node.h"
+#include "scene/resources/texture.h"
+#include "scene/main/scene_main_loop.h"
+
+class CanvasLayer;
+class Viewport;
+class Font;
+
+class StyleBox;
+
+class CanvasItem : public Node {
+
+ OBJ_TYPE( CanvasItem, Node );
+public:
+
+ enum BlendMode {
+
+ BLEND_MODE_MIX, //default
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL
+ };
+
+private:
+
+ mutable SelfList<Node> xform_change;
+
+ RID canvas_item;
+ String group;
+
+ Viewport *viewport;
+ CanvasLayer *canvas_layer;
+
+ float opacity;
+ float self_opacity;
+
+ List<CanvasItem*> children_items;
+ List<CanvasItem*>::Element *C;
+
+ BlendMode blend_mode;
+
+ bool first_draw;
+ bool hidden;
+ bool pending_update;
+ bool toplevel;
+ bool pending_children_sort;
+ bool drawing;
+ bool block_transform_notify;
+ bool on_top;
+
+ mutable Matrix32 global_transform;
+ mutable bool global_invalid;
+
+
+ void _raise_self();
+
+ void _propagate_visibility_changed(bool p_visible);
+
+ void _set_visible_(bool p_visible);
+ bool _is_visible_() const;
+
+ void _update_callback();
+
+ void _enter_canvas();
+ void _exit_canvas();
+
+ void _queue_sort_children();
+ void _sort_children();
+
+
+
+ void _notify_transform(CanvasItem *p_node);
+
+protected:
+
+
+
+ _FORCE_INLINE_ void _notify_transform() { if (!is_inside_scene()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
+
+ void item_rect_changed();
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ enum {
+ NOTIFICATION_TRANSFORM_CHANGED=SceneMainLoop::NOTIFICATION_TRANSFORM_CHANGED, //unique
+ NOTIFICATION_DRAW=30,
+ NOTIFICATION_VISIBILITY_CHANGED=31,
+ NOTIFICATION_ENTER_CANVAS=32,
+ NOTIFICATION_EXIT_CANVAS=33,
+ NOTIFICATION_LOCAL_TRANSFORM_CHANGED=35,
+ NOTIFICATION_WORLD_2D_CHANGED=36,
+
+ };
+
+ /* EDITOR */
+
+ virtual Variant edit_get_state() const;
+ virtual void edit_set_state(const Variant& p_state);
+ virtual void edit_set_rect(const Rect2& p_edit_rect);
+ virtual void edit_rotate(float p_rot);
+ virtual Size2 edit_get_minimum_size() const;
+
+ /* VISIBILITY */
+
+ bool is_visible() const;
+ bool is_hidden() const;
+ void show();
+ void hide();
+
+ void update();
+
+ void set_blend_mode(BlendMode p_blend_mode);
+ BlendMode get_blend_mode() const;
+
+ void set_opacity(float p_opacity);
+ float get_opacity() const;
+
+ void set_self_opacity(float p_self_opacity);
+ float get_self_opacity() const;
+
+ /* DRAWING API */
+
+ void draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
+ void draw_rect(const Rect2& p_rect, const Color& p_color);
+ void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
+ void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
+ void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
+ void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+ void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
+ void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
+ void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
+ void draw_colored_polygon(const Vector<Point2>& p_points, const Color& p_color,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
+
+ void draw_string(const Ref<Font>& p_font, const Point2& p_pos, const String& p_text,const Color& p_modulate=Color(1,1,1),int p_clip_w=-1);
+ float draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next="",const Color& p_modulate=Color(1,1,1));
+
+ void draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale);
+
+ /* RECT / TRANSFORM */
+
+ void set_as_toplevel(bool p_toplevel);
+ bool is_set_as_toplevel() const;
+
+ void set_on_top(bool p_on_top);
+ bool is_on_top() const;
+
+ CanvasItem *get_parent_item() const;
+
+ virtual Rect2 get_item_rect() const=0;
+ virtual Matrix32 get_transform() const=0;
+
+ virtual Matrix32 get_global_transform() const;
+ virtual Matrix32 get_global_transform_with_canvas() const;
+
+ CanvasItem *get_toplevel() const;
+ _FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
+
+ void set_block_transform_notify(bool p_enable);
+ bool is_block_transform_notify_enabled() const;
+
+ Matrix32 get_viewport_transform() const;
+ Rect2 get_viewport_rect() const;
+ RID get_viewport_rid() const;
+ RID get_canvas() const;
+ Ref<World2D> get_world_2d() const;
+ Viewport *get_viewport() const;
+
+
+ CanvasItem();
+ ~CanvasItem();
+};
+
+VARIANT_ENUM_CAST( CanvasItem::BlendMode );
+
+#endif // CANVAS_ITEM_H