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-rw-r--r--scene/2d/canvas_item.cpp366
1 files changed, 274 insertions, 92 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 44a7e25725..c3ff03d8f4 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -36,6 +36,191 @@
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
+
+bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+ set_shader(p_value);
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+ set_unshaded(p_value);
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/")==0) { //backwards compatibility
+ pr = n.substr(6,n.length());
+ }
+ }
+ if (pr) {
+ VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
+
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+
+ r_ret=get_shader();
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+
+
+ r_ret=unshaded;
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
+ return true;
+ }
+ }
+
+ }
+
+
+ return false;
+}
+
+
+void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
+
+ if (!shader.is_null()) {
+
+ shader->get_param_list(p_list);
+ }
+
+}
+
+void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
+
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->disconnect("changed",this,"_shader_changed");
+ }
+#endif
+ shader=p_shader;
+
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->connect("changed",this,"_shader_changed");
+ }
+#endif
+
+ RID rid;
+ if (shader.is_valid())
+ rid=shader->get_rid();
+
+ VS::get_singleton()->canvas_item_material_set_shader(material,rid);
+ _change_notify(); //properties for shader exposed
+ emit_changed();
+}
+
+Ref<Shader> CanvasItemMaterial::get_shader() const{
+
+ return shader;
+}
+
+void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
+
+ VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
+}
+
+Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
+
+ return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
+}
+
+void CanvasItemMaterial::_shader_changed() {
+
+
+}
+
+RID CanvasItemMaterial::get_rid() const {
+
+ return material;
+}
+
+void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
+
+ unshaded=p_unshaded;
+ VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
+}
+
+bool CanvasItemMaterial::is_unshaded() const{
+
+ return unshaded;
+}
+
+void CanvasItemMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
+ ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
+ ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
+
+}
+
+void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+
+ String f = p_function.operator String();
+ if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
+
+ if (shader.is_valid()) {
+ List<PropertyInfo> pl;
+ shader->get_param_list(&pl);
+ for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
+ }
+ }
+ }
+ Resource::get_argument_options(p_function,p_idx,r_options);
+}
+
+CanvasItemMaterial::CanvasItemMaterial() {
+
+ material=VS::get_singleton()->canvas_item_material_create();
+ unshaded=false;
+}
+
+CanvasItemMaterial::~CanvasItemMaterial(){
+
+ VS::get_singleton()->free(material);
+}
+
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////
+
+
+
bool CanvasItem::is_visible() const {
if (!is_inside_tree())
@@ -458,6 +643,16 @@ CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
return blend_mode;
}
+void CanvasItem::set_light_mask(int p_light_mask) {
+
+ light_mask=p_light_mask;
+ VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
+}
+
+int CanvasItem::get_light_mask() const{
+
+ return light_mask;
+}
void CanvasItem::item_rect_changed() {
@@ -511,7 +706,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
p_texture->draw(canvas_item,p_pos);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -519,17 +714,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+ p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+ p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
@@ -720,110 +915,94 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{
return behind;
}
-void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
-
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
-
-#ifdef TOOLS_ENABLED
+void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
- if (shader.is_valid()) {
- shader->disconnect("changed",this,"_shader_changed");
- }
-#endif
- shader=p_shader;
-
-#ifdef TOOLS_ENABLED
-
- if (shader.is_valid()) {
- shader->connect("changed",this,"_shader_changed");
- }
-#endif
+ material=p_material;
RID rid;
- if (shader.is_valid())
- rid=shader->get_rid();
- VS::get_singleton()->canvas_item_set_shader(canvas_item,rid);
- _change_notify(); //properties for shader exposed
+ if (material.is_valid())
+ rid=material->get_rid();
+ VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
+ _change_notify(); //properties for material exposed
}
-void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
+void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
- use_parent_shader=p_use_parent_shader;
- VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
+ use_parent_material=p_use_parent_material;
+ VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
}
-bool CanvasItem::get_use_parent_shader() const{
+bool CanvasItem::get_use_parent_material() const{
- return use_parent_shader;
+ return use_parent_material;
}
-Ref<Shader> CanvasItem::get_shader() const{
+Ref<CanvasItemMaterial> CanvasItem::get_material() const{
- return shader;
+ return material;
}
-void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) {
- VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value);
-}
-
-Variant CanvasItem::get_shader_param(const StringName& p_param) const {
-
- return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param);
-}
-
-bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) {
+InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const {
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- set_shader_param(pr,p_value);
- return true;
- }
- }
- return false;
-}
+ ERR_FAIL_COND_V(!is_inside_tree(),p_event);
-bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{
+ InputEvent ev = p_event;
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret=get_shader_param(pr);
- return true;
- }
- }
- return false;
+ Matrix32 local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();
-}
-void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{
+ switch(ev.type) {
- if (shader.is_valid()) {
- shader->get_param_list(p_list);
- }
-}
+ case InputEvent::MOUSE_BUTTON: {
-#ifdef TOOLS_ENABLED
-void CanvasItem::_shader_changed() {
+ Vector2 g = local_matrix.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
+ Vector2 l = local_matrix.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
+ ev.mouse_button.x=l.x;
+ ev.mouse_button.y=l.y;
+ ev.mouse_button.global_x=g.x;
+ ev.mouse_button.global_y=g.y;
- _change_notify();
-}
-#endif
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ Vector2 g = local_matrix.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
+ Vector2 l = local_matrix.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
+ Vector2 r = local_matrix.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
+ Vector2 s = local_matrix.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
+ ev.mouse_motion.x=l.x;
+ ev.mouse_motion.y=l.y;
+ ev.mouse_motion.global_x=g.x;
+ ev.mouse_motion.global_y=g.y;
+ ev.mouse_motion.relative_x=r.x;
+ ev.mouse_motion.relative_y=r.y;
+ ev.mouse_motion.speed_x=s.x;
+ ev.mouse_motion.speed_y=s.y;
-void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+ } break;
+ case InputEvent::SCREEN_TOUCH: {
- if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
- }
+ Vector2 t = local_matrix.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
+ ev.screen_touch.x=t.x;
+ ev.screen_touch.y=t.y;
- return;
+ } break;
+ case InputEvent::SCREEN_DRAG: {
+
+
+ Vector2 t = local_matrix.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
+ Vector2 r = local_matrix.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
+ Vector2 s = local_matrix.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
+ ev.screen_drag.x=t.x;
+ ev.screen_drag.y=t.y;
+ ev.screen_drag.relative_x=r.x;
+ ev.screen_drag.relative_y=r.y;
+ ev.screen_drag.speed_x=s.x;
+ ev.screen_drag.speed_y=s.y;
+ } break;
}
- Node::get_argument_options(p_function,p_idx,r_options);
+ return ev;
}
@@ -857,6 +1036,9 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
+ ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
+
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
@@ -867,9 +1049,6 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
-#ifdef TOOLS_ENABLED
- ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed);
-#endif
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
@@ -888,20 +1067,21 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
+ ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
+ ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
- ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
- ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
- ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
- ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
+ ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
+ ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
- ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
+ ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
+ ObjectTypeDB::bind_method(_MD("make_input_local","event"),&CanvasItem::make_input_local);
BIND_VMETHOD(MethodInfo("_draw"));
@@ -912,8 +1092,9 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@@ -990,8 +1171,9 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
- use_parent_shader=false;
+ use_parent_material=false;
global_invalid=true;
+ light_mask=1;
C=NULL;