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-rw-r--r--scene/2d/canvas_item.cpp322
1 files changed, 222 insertions, 100 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fab0b7d433..b38fbfe981 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,18 +42,31 @@
#include "servers/visual_server.h"
Mutex *CanvasItemMaterial::material_mutex = NULL;
-SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
+SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
void CanvasItemMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
+
+ dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
+
+ shader_names = memnew(ShaderNames);
+
+ shader_names->particles_anim_h_frames = "particles_anim_h_frames";
+ shader_names->particles_anim_v_frames = "particles_anim_v_frames";
+ shader_names->particles_anim_loop = "particles_anim_loop";
}
void CanvasItemMaterial::finish_shaders() {
+ memdelete(dirty_materials);
+ memdelete(shader_names);
+ dirty_materials = NULL;
+
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
@@ -61,7 +74,7 @@ void CanvasItemMaterial::finish_shaders() {
void CanvasItemMaterial::_update_shader() {
- dirty_materials.remove(&element);
+ dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
@@ -102,7 +115,33 @@ void CanvasItemMaterial::_update_shader() {
case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
- code += ";\n"; //that's it.
+
+ code += ";\n";
+
+ if (particles_animation) {
+
+ code += "uniform int particles_anim_h_frames;\n";
+ code += "uniform int particles_anim_v_frames;\n";
+ code += "uniform bool particles_anim_loop;\n";
+
+ code += "void vertex() {\n";
+
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
+
+ code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
+
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += "\t} else {\n";
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
+ code += "}\n";
+ }
ShaderData shader_data;
shader_data.shader = VS::get_singleton()->shader_create();
@@ -120,9 +159,9 @@ void CanvasItemMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
- while (dirty_materials.first()) {
+ while (dirty_materials->first()) {
- dirty_materials.first()->self()->_update_shader();
+ dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
@@ -135,7 +174,7 @@ void CanvasItemMaterial::_queue_shader_change() {
material_mutex->lock();
if (!element.in_list()) {
- dirty_materials.add(&element);
+ dirty_materials->add(&element);
}
if (material_mutex)
@@ -177,7 +216,52 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
return light_mode;
}
+void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
+ particles_animation = p_particles_anim;
+ _queue_shader_change();
+ _change_notify();
+}
+
+bool CanvasItemMaterial::get_particles_animation() const {
+ return particles_animation;
+}
+
+void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
+
+ particles_anim_h_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_h_frames() const {
+
+ return particles_anim_h_frames;
+}
+void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
+
+ particles_anim_v_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_v_frames() const {
+
+ return particles_anim_v_frames;
+}
+
+void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
+
+ particles_anim_loop = p_loop;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
+}
+
+bool CanvasItemMaterial::get_particles_anim_loop() const {
+
+ return particles_anim_loop;
+}
+
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("particles_anim_") && !particles_animation) {
+ property.usage = 0;
+ }
}
RID CanvasItemMaterial::get_shader_rid() const {
@@ -199,8 +283,25 @@ void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
+ ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
+ ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
@@ -218,6 +319,11 @@ CanvasItemMaterial::CanvasItemMaterial() :
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
+ particles_animation = false;
+
+ set_particles_anim_h_frames(1);
+ set_particles_anim_v_frames(1);
+ set_particles_anim_loop(false);
current_key.key = 0;
current_key.invalid_key = 1;
@@ -272,6 +378,9 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+ if (p_visible && first_draw) { //avoid propagating it twice
+ first_draw = false;
+ }
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
@@ -321,6 +430,11 @@ void CanvasItem::hide() {
_change_notify("visible");
}
+CanvasItem *CanvasItem::current_item_drawn = NULL;
+CanvasItem *CanvasItem::get_current_item_drawn() {
+ return current_item_drawn;
+}
+
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -336,11 +450,13 @@ void CanvasItem::_update_callback() {
first_draw = false;
}
drawing = true;
+ current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
+ current_item_drawn = NULL;
drawing = false;
}
//todo updating = false
@@ -486,9 +602,7 @@ void CanvasItem::_notification(int p_what) {
}
global_invalid = true;
} break;
- case NOTIFICATION_DRAW: {
-
- } break;
+ case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
} break;
@@ -525,6 +639,9 @@ void CanvasItem::update() {
void CanvasItem::set_modulate(const Color &p_modulate) {
+ if (modulate == p_modulate)
+ return;
+
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
@@ -563,6 +680,9 @@ CanvasItem *CanvasItem::get_parent_item() const {
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
+ if (self_modulate == p_self_modulate)
+ return;
+
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
@@ -573,6 +693,9 @@ Color CanvasItem::get_self_modulate() const {
void CanvasItem::set_light_mask(int p_light_mask) {
+ if (light_mask == p_light_mask)
+ return;
+
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}
@@ -591,20 +714,14 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -613,20 +730,14 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -635,48 +746,76 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
+ if (p_width != 1.0) {
+ WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\".");
+ }
+
+ if (p_antialiased) {
+ WARN_PRINT("The draw_rect() \"antialiased\" argument has no effect when \"filled\" is \"true\".");
+ }
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
} else {
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);
+ // Thick lines are offset depending on their width to avoid partial overlapping.
+ // Thin lines don't require an offset, so don't apply one in this case
+ float offset;
+ if (p_width >= 2) {
+ offset = p_width / 2.0;
+ } else {
+ offset = 0.0;
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, 0),
+ p_rect.position + Size2(p_rect.size.width + offset, 0),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(0, offset),
+ p_rect.position + Size2(0, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, p_rect.size.height),
+ p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(p_rect.size.width, offset),
+ p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
}
}
void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
@@ -685,29 +824,20 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_style_box.is_null());
@@ -715,10 +845,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
}
void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -727,10 +854,7 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
xform.scale_basis(p_scale);
@@ -739,20 +863,14 @@ void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const S
void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -762,10 +880,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -775,13 +890,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
@@ -793,10 +908,7 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
@@ -804,14 +916,14 @@ void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const
float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL_V(0);
- }
+ ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
+ if (p_font->has_outline()) {
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ }
return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
}
@@ -861,6 +973,15 @@ RID CanvasItem::get_canvas() const {
return get_viewport()->find_world_2d()->get_canvas();
}
+ObjectID CanvasItem::get_canvas_layer_instance_id() const {
+
+ if (canvas_layer) {
+ return canvas_layer->get_instance_id();
+ } else {
+ return 0;
+ }
+}
+
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
@@ -949,6 +1070,7 @@ Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) cons
Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {
+ ERR_FAIL_COND_V(p_event.is_null(), p_event);
ERR_FAIL_COND_V(!is_inside_tree(), p_event);
return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());
@@ -1032,7 +1154,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
@@ -1043,8 +1165,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
@@ -1080,16 +1202,16 @@ void CanvasItem::_bind_methods() {
BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Material", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
//exporting these things doesn't really make much sense i think
// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");