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Diffstat (limited to 'scene/2d/canvas_item.cpp')
-rw-r--r--scene/2d/canvas_item.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index c3ff03d8f4..118ba33bc6 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -42,8 +42,8 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value)
if (p_name==SceneStringNames::get_singleton()->shader_shader) {
set_shader(p_value);
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
- set_unshaded(p_value);
+ } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
+ set_shading_mode(ShadingMode(p_value.operator int()));
return true;
} else {
@@ -74,10 +74,10 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
r_ret=get_shader();
return true;
- } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+ } else if (p_name==SceneStringNames::get_singleton()->shading_mode) {
- r_ret=unshaded;
+ r_ret=shading_mode;
return true;
} else {
@@ -100,7 +100,7 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
+ p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") );
if (!shader.is_null()) {
@@ -161,25 +161,30 @@ RID CanvasItemMaterial::get_rid() const {
return material;
}
-void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
+void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) {
- unshaded=p_unshaded;
- VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
+ shading_mode=p_mode;
+ VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode));
}
-bool CanvasItemMaterial::is_unshaded() const{
-
- return unshaded;
+CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const {
+ return shading_mode;
}
+
void CanvasItemMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
- ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
- ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
+ ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode);
+ ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode);
+
+ BIND_CONSTANT( SHADING_NORMAL );
+ BIND_CONSTANT( SHADING_UNSHADED );
+ BIND_CONSTANT( SHADING_ONLY_LIGHT );
+
}
@@ -202,7 +207,7 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p
CanvasItemMaterial::CanvasItemMaterial() {
material=VS::get_singleton()->canvas_item_material_create();
- unshaded=false;
+ shading_mode=SHADING_NORMAL;
}
CanvasItemMaterial::~CanvasItemMaterial(){