diff options
Diffstat (limited to 'scene/2d/canvas_item.cpp')
-rw-r--r-- | scene/2d/canvas_item.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 0ea2e85dfa..6ed008cf9c 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,7 @@ #include "servers/visual_server.h" Mutex *CanvasItemMaterial::material_mutex = NULL; -SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials; +SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL; Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL; @@ -52,6 +52,8 @@ void CanvasItemMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->particles_anim_h_frames = "particles_anim_h_frames"; @@ -61,6 +63,10 @@ void CanvasItemMaterial::init_shaders() { void CanvasItemMaterial::finish_shaders() { + memdelete(dirty_materials); + memdelete(shader_names); + dirty_materials = NULL; + #ifndef NO_THREADS memdelete(material_mutex); #endif @@ -68,7 +74,7 @@ void CanvasItemMaterial::finish_shaders() { void CanvasItemMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -157,9 +163,9 @@ void CanvasItemMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -172,7 +178,7 @@ void CanvasItemMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) @@ -1160,7 +1166,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>())); - ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>())); + ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>())); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); |